1 |
do we have king of the hill (or similar named mod) ?
|
1 |
do we have king of the hill (or similar named mod) ?
|
2 |
\n
|
2 |
\n
|
3 |
+ a central area is the point zone (preferably a high position, but any symmetric map will do)
|
3 |
+ a central area is the point zone (preferably a high position, but any symmetric map will do)
|
4 |
+ the person with X points win.
|
4 |
+ the person with X points win.
|
5 |
+ gaining points:
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5 |
+ gaining points:
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6 |
-- having the most units (by count or by acumulated hitpoints?) inside thie "point zone".
|
6 |
-- having the most units (by count or by acumulated hitpoints?) inside thie "point zone".
|
7 |
-- a certain time is required to gain a point
|
7 |
-- a certain time is required to gain a point
|
8 |
--
optional:
while
units
of
multiple
players/hostile
teams
are
in
the
"point
zone"
the
pointer
is
reset,
hence
no
point
gain
is
possible.
|
8 |
--
optional:
while
units
of
multiple
players/hostile
teams
are
in
the
"point
zone"
the
point
timer
is
reset/stopped,
hence
no
point
gain
is
possible.
|
9 |
+ display timer, playerscore etc.
|
9 |
+ display timer, playerscore etc.
|
10 |
+ team/player with smallest point coung gets extra units of some kind, escalating stronger units when change in weakest player or defined by point difference of weakes to higherst player
|
10 |
+ team/player with smallest point coung gets extra units of some kind, escalating stronger units when change in weakest player or defined by point difference of weakes to higherst player
|
11 |
+ optional: multiple "point zones", each zone has its own pointer
|
11 |
+ optional: multiple "point zones", each zone has its own pointer
|
12 |
\n
|
12 |
\n
|
13 |
would work for team or FFA
|
13 |
would work for team or FFA
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