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Attractive modoption ideas

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Date Editor Before After
11/3/2016 6:57:27 PMDErankAdminmojjj before revert after revert
Before After
1 do we have king of the hill (or similar named mod) ? 1 do we have king of the hill (or similar named mod) ?
2 \n 2 \n
3 + a central area is the point zone (preferably a high position, but any symmetric map will do) 3 + a central area is the point zone (preferably a high position, but any symmetric map will do)
4 + the person with X points win. 4 + the person with X points win.
5 + gaining points: 5 + gaining points:
6 -- having the most units (by count or by acumulated hitpoints?) inside thie "point zone". 6 -- having the most units (by count or by acumulated hitpoints?) inside thie "point zone".
7 -- a certain time is required to gain a point 7 -- a certain time is required to gain a point
8 -- optional: while units of multiple players/hostile teams are in the "point zone" the pointer is reset, hence no point gain is possible. 8 -- optional: while units of multiple players/hostile teams are in the "point zone" the point timer is reset/stopped, hence no point gain is possible.
9 + display timer, playerscore etc. 9 + display timer, playerscore etc.
10 + team/player with smallest point coung gets extra units of some kind, escalating stronger units when change in weakest player or defined by point difference of weakes to higherst player 10 + team/player with smallest point coung gets extra units of some kind, escalating stronger units when change in weakest player or defined by point difference of weakes to higherst player
11 + optional: multiple "point zones", each zone has its own pointer 11 + optional: multiple "point zones", each zone has its own pointer
12 \n 12 \n
13 would work for team or FFA 13 would work for team or FFA