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Attractive modoption ideas

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Date Editor Before After
11/3/2016 7:25:37 PMUSrankaeonios before revert after revert
Before After
1 KoTH was at least used in one mission. There's a circular zone in the center of the map and you build up "influence" on the zone by stationing combat units there. If you move your units out of the circle then you slowly lose influence, and if the enemy team piles a greater value of combat units in then you lose influence and they gain influence. If the influence bar fills up you win. 1 KoTH was at least used in one mission. There's a circular zone in the center of the map and you build up "influence" on the zone by stationing combat units there. If you move your units out of the circle then you slowly lose influence, and if the enemy team piles a greater value of combat units in then you lose influence and they gain influence. If the influence bar fills up you win.
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3 EDIT: it should be noted however that you get similar gameplay on maps with large supermexes in the middle, and people complain that those maps suck.