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GDS Notes

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Date Editor Before After
11/6/2016 8:55:13 PMCZrankAdminLicho before revert after revert
11/6/2016 8:53:24 PMCZrankAdminLicho before revert after revert
Before After
1 Nobody complained specifically about model graphics or GUI graphics. It was all fine for them. 1 Nobody complained specifically about model graphics or GUI graphics. It was all fine for them.
2 I only got specific complaints about particle effects and lack of details on map. I think close up low res "feature trailer" video running on second screen gave impression of dated graphics, but in actual game it was fine for them. Actual game looked much better with ground flashes, full AA, huge resolution etc (running ultra settings). 2 I only got specific complaints about particle effects and lack of details on map. I think close up low res "feature trailer" video running on second screen gave impression of dated graphics, but in actual game it was fine for them. Actual game looked much better with ground flashes, full AA, huge resolution etc (running ultra settings).
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4 Economic view complaint i think it was because of grid circle overlaps. 4 Economic view complaint i think it was because of grid circle overlaps.
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7 Different people of course gave a different feedback also based on what they could see within the short time they were watching: 7 Different people of course gave a different feedback also based on what they could see within the short time they were watching:
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9 For example: 9 For example:
10 * CGI artist from Bohemia Interactive said that unit graphics and GUI are fine ( from the general pov of the player) . He said we should improve map details. 10 * CGI artist from Bohemia Interactive said that unit graphics and GUI are fine ( from the general pov of the player) . He said we should improve map details. He praise NOTA menu layout for being much clearer to understand.
11 * Some turn based strategy developer said that we should improve effects, trails on rockets, smooth them 11 * Some turn based strategy developer said that we should improve effects, trails on rockets, smooth them
12 * Several people reacted on nuke or singu explosion being a bit cartoony/ugly 12 * Several people reacted on nuke or singu explosion being a bit cartoony/ugly
13 * I asked several people about unit graphics and about GUI graphics, they all said that it looks fine 13 * I asked several people about unit graphics and about GUI graphics, they all said that it looks fine
14 * CEO/CTO of some company with some racing game said that mechanics look done and we should perhaps spend more resources if we have them on graphics, its low hanging fruit 14 * CEO/CTO of some company with some racing game said that mechanics look done and we should perhaps spend more resources if we have them on graphics, its low hanging fruit
15 * Marketing person said that if we have time we could perhaps improve graphics 15 * Marketing person said that if we have time we could perhaps improve graphics
16 * One of the judges (either from space engineers, bohemia interactive or kingdom come company) said we should spend time on improving graphics if we have resources, after seeing economic overlay - i think overlay triggered it. He said that we should aim for initial awe effect and that the initial steam spike can wildly differ based on the first impression/graphics. 16 * One of the judges (either from space engineers, bohemia interactive or kingdom come company) said we should spend time on improving graphics if we have resources, after seeing economic overlay - i think overlay triggered it. He said that we should aim for initial awe effect and that the initial steam spike can wildly differ based on the first impression/graphics.
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