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How do you defend/Porc effectively?

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Date Editor Before After
11/8/2016 2:16:48 PMEErankAdminAnarchid before revert after revert
11/8/2016 2:13:59 PMEErankAdminAnarchid before revert after revert
11/8/2016 2:13:40 PMEErankAdminAnarchid before revert after revert
11/8/2016 2:11:09 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Nah killing the zerg was how noobs did it. Float buildings and afk, receiving tea much faster. [/quote] 1 [quote]Nah killing the zerg was how noobs did it. Float buildings and afk, receiving tea much faster. [/quote]
2 Did it really work on that small map stocked full with mutas and hydras? 2 Did it really work on that small map stocked full with mutas and hydras?
3 \n 3 \n
4 [quote] Message opposing player [system error: desync].[/quote] 4 [quote] Message opposing player [system error: desync].[/quote]
5 Brutal. 5 Brutal.
6 \n 6 \n
7 [spoiler] 7 [spoiler]
8 [quote]I don't think you could stop the Zerg spawning in the third mission or the last one by killing structures, although it might have slowed them down.[/quote] 8 [quote]I don't think you could stop the Zerg spawning in the third mission or the last one by killing structures, although it might have slowed them down.[/quote]
9 They didn't "spawn". All the Zerg were normally built by the AI and then at a certain points sent off in waves by scenario triggers. No hatcheries -> no waves. 9 They didn't "spawn". All the Zerg were normally built by the AI and then at a certain points sent off in waves by scenario triggers. No hatcheries -> no waves. Defense of Xel'Naga temple after clearing the Zerg is 30 minutes of silence.
10 [/spoiler] 10 [/spoiler]