1 |
The
"catching
up"
timer
can
of
course
go
up,
if
the
other
players
run
at
e.
g.
25
fps
and
you
can
only
simulate
at
10
fps.
That
means
the
frame
difference
between
you
and
the
other
players
keeps
going
up
=
time
goes
up
(
not
to
mention
the
simpler
case
where
the
frame
difference
is
constant
but
your
simulation
gets
slower
because
more
and
more
things
are
happening)
.
Compare
to
a
situation
where
your
job
is
to
take
apples
out
of
a
box
(
=
simulate
the
game)
,
but
others
keep
putting
in
more
apples
than
you
can
take
out.
So
the
amount
of
apples
in
the
box
(
=
frames
to
simulate)
will
go
up.
|
1 |
The
"catching
up"
timer
can
of
course
go
up,
if
the
other
players
run
at
e.
g.
25
fps
and
you
can
only
simulate
at
10
fps.
That
means
the
frame
difference
between
you
and
the
other
players
keeps
going
up
=
time
goes
up
(
not
to
mention
the
simpler
case
where
the
frame
difference
is
constant
but
your
simulation
gets
slower
because
more
and
more
things
are
happening)
.
Compare
to
a
situation
where
your
job
is
to
take
apples
out
of
a
box
(
=simulate
the
game)
,
but
others
keep
putting
in
more
apples
than
you
can
take
out.
So
the
amount
of
apples
in
the
box
(
=frames
to
simulate)
will
go
up.
|
2 |
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|
2 |
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|
3 |
As for the ETA timer, @Brackman already told you why it happens. If you spend 20 metal per second at first and then only 2 metal per second later on, the required build time will go from e.g. 10 seconds to 100 seconds. It can't predict the future (because that includes your decisions), so it doesn't know while spending 20 metal per second that it will spend less in the future.
|
3 |
As for the ETA timer, @Brackman already told you why it happens. If you spend 20 metal per second at first and then only 2 metal per second later on, the required build time will go from e.g. 10 seconds to 100 seconds. It can't predict the future (because that includes your decisions), so it doesn't know while spending 20 metal per second that it will spend less in the future.
|
4 |
In an example, if you have 20 people building a house and then decide to take away 18 of them, it'll of course suddenly take longer to build the house. Nobody could've known at the start that you'd do that, and the two people left will of course tell you that it takes longer now.
|
4 |
In an example, if you have 20 people building a house and then decide to take away 18 of them, it'll of course suddenly take longer to build the house. Nobody could've known at the start that you'd do that, and the two people left will of course tell you that it takes longer now.
|