1 |
If you're interested in giving the branch a go, you can clone it from [url=https://github.com/Aquanim/Zero-K]here[/url] into your \Zero-K\Games folder, then set !game zk:dev in a custom room. I would like to get some more opinions.
|
1 |
If you're interested in giving the branch a go, you can clone it from [url=https://github.com/Aquanim/Zero-K]here[/url] into your \Zero-K\Games folder, then set !game zk:dev in a custom room. I would like to get some more opinions.
|
2 |
[spoiler]More 1v1 and small teams feedback is valuable, as is feedback from larger teams games where sea is one of multiple fronts (it's not been practical for me to test the latter thus far, but it is something that needs seeing.)[/spoiler]
|
2 |
[spoiler]More 1v1 and small teams feedback is valuable, as is feedback from larger teams games where sea is one of multiple fronts (it's not been practical for me to test the latter thus far, but it is something that needs seeing.)[/spoiler]
|
3 |
\n
|
3 |
\n
|
4 |
The main [url=https://github.com/Aquanim/Zero-K/wiki]wiki page[/url] of the fork has an overview of the changes. (It mostly doesn't have specific numbers yet since those are still in flux.)
|
4 |
The main [url=https://github.com/Aquanim/Zero-K/wiki]wiki page[/url] of the fork has an overview of the changes. (It mostly doesn't have specific numbers yet since those are still in flux.)
|
5 |
\n
|
5 |
\n
|
6 |
The tl;dr of what you need to know is:
|
6 |
The tl;dr of what you need to know is:
|
7 |
* Sonar range = vision range of mobile sea units and Urchin, jamming range of Vulture
|
7 |
* Sonar range = vision range of mobile sea units and Urchin, jamming range of Vulture
|
8 |
* Ships are reworked significantly enough to be difficult to tl;dr, Hover and Amph are largely unchanged to date
|
8 |
* Ships are reworked significantly enough to be difficult to tl;dr, Hover and Amph are largely unchanged to date
|
9 |
* Underwater combat is still relevant but less dominant
|
9 |
* Underwater combat is still relevant but less dominant
|
10 |
\n
|
10 |
\n
|
11 |
If you don't know what the word "clone" means:
|
11 |
If you don't know what the word "clone" means:
|
12 |
[spoiler](1) download and install tortoisegit: https://tortoisegit.org/ (I will guess anybody using a non-Windows OS is sufficiently competent to find their own git interface)
|
12 |
[spoiler](1) download and install tortoisegit: https://tortoisegit.org/ (I will guess anybody using a non-Windows OS is sufficiently competent to find their own git interface)
|
13 |
(2) open \zero-k\games in a file browser, right-click and press Git Clone
|
13 |
(2) open \zero-k\games in a file browser, right-click and press Git Clone
|
14 |
(3) put https://github.com/Aquanim/Zero-K.git in the URL field and press OK
|
14 |
(3) put https://github.com/Aquanim/Zero-K.git in the URL field and press OK
|
15 |
(4) To pull future changes right-click the Zero-K.sdd folder and press TortoiseGit > Pull. Just pressing 'OK' might work here, or you might need to configure a thing or two. I'm not sure.
|
15 |
(4) To pull future changes right-click the Zero-K.sdd folder and press TortoiseGit > Pull. Just pressing 'OK' might work here, or you might need to configure a thing or two. I'm not sure.
|
16 |
[/spoiler]or ask most anybody who's contributed to ZK in the past, they probably know more about Git than I do.
|
16 |
[/spoiler]or ask most anybody who's contributed to ZK in the past, they probably know more about Git than I do.
|
17 |
\n
|
17 |
\n
|
18 |
Side notes:
|
18 |
Side notes:
|
19 |
[spoiler]
|
19 |
[spoiler]
|
20 |
Serpent is removed, probably permanently. Reef and Leviathan are disabled but may be re-worked and re-added. Sonar Station is owled into non-existence, it will be properly removed at some point. The Siren destroyer does not correspond to any previously existing unit, and I have neonstormed up a light carrier for if and when drone technology supports it.
|
20 |
Serpent is removed, probably permanently. Reef and Leviathan are disabled but may be re-worked and re-added. Sonar Station is owled into non-existence, it will be properly removed at some point. The Siren destroyer does not correspond to any previously existing unit, and I have neonstormed up a light carrier for if and when drone technology supports it.
|
21 |
\n
|
21 |
\n
|
22 |
I
don't
remember
changing
the
stats
of
Mariner
beyond
giving
it
sonar,
but
all
of
the
other
ships
have
had
at
least
one
significant
numbers
tweak
I
think.
Skeeter
(
->
Cutter)
,
Snake
(
->
Seawolf)
,
Crusader
(
->
Ronin)
and
Warlord
(
->
Shogun)
are
the
ships
which
conform
most
closely
to
their
old
roles.
|
22 |
I
don't
remember
changing
the
stats
of
Mariner
or
Surfboard
(
yet)
beyond
giving
them
sonar,
but
all
of
the
other
ships
have
had
at
least
one
significant
numbers
tweak
I
think.
Skeeter
(
->
Cutter)
,
Snake
(
->
Seawolf)
,
Crusader
(
->
Ronin)
and
Warlord
(
->
Shogun)
are
the
ships
which
conform
most
closely
to
their
old
roles.
|
23 |
\n
|
23 |
\n
|
24 |
Many ships are renamed because (1) many were TA names (2) some no longer fit after rework and (3) to maintain consistency with other new names. I will live with the inevitable "bawwww" on this account. Hunter retains its name... it probably fits better after being made a raider.
|
24 |
Many ships are renamed because (1) many were TA names (2) some no longer fit after rework and (3) to maintain consistency with other new names. I will live with the inevitable "bawwww" on this account. Hunter retains its name... it probably fits better after being made a raider.
|
25 |
[/spoiler]
|
25 |
[/spoiler]
|