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Sea testing player perspective 1v1 video

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Date Editor Before After
11/18/2016 1:40:49 AMAUrankAdminAquanim before revert after revert
11/18/2016 1:29:17 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]I assume that balance is the primary concern for now, and the details about what things looks like come later. [/quote] 1 [quote]I assume that balance is the primary concern for now, and the details about what things looks like come later. [/quote]
2 Mostly this. Some of the units probably want a full remodel in the long run (remodelling Hunter has been a meme for years), but I don't think there's a great deal of point in doing that until the overall unit design and balance has solidified. Making a new model, only for it to be not needed, sounds very frusturating. 2 Mostly this. Some of the units probably want a full remodel in the long run (remodelling Hunter has been a meme for years), but I don't think there's a great deal of point in doing that until the overall unit design and balance has solidified. Making a new model, only for it to be not needed, sounds very frusturating.
3 \n 3 \n
4 3d art and effects are not my area of expertise so some of this stuff is likely to require other contributors. 4 3d art and effects are not my area of expertise so some of this stuff is likely to require other contributors.
5 \n 5 \n
6 That being said, making the Cruiser projectile a bit more imposing is a comparatively much easier proposition. 6 That being said, making the Cruiser projectile a bit more imposing is a comparatively much easier proposition. Its area of effect is I believe presently a little bit larger than that of the 550-metal Crusader; it's possible that could go up a little more as well but that is a number I am inclined to be very cautious about.