1 |
[quote]I assume that balance is the primary concern for now, and the details about what things looks like come later. [/quote]
|
1 |
[quote]I assume that balance is the primary concern for now, and the details about what things looks like come later. [/quote]
|
2 |
Mostly this. Some of the units probably want a full remodel in the long run (remodelling Hunter has been a meme for years), but I don't think there's a great deal of point in doing that until the overall unit design and balance has solidified. Making a new model, only for it to be not needed, sounds very frusturating.
|
2 |
Mostly this. Some of the units probably want a full remodel in the long run (remodelling Hunter has been a meme for years), but I don't think there's a great deal of point in doing that until the overall unit design and balance has solidified. Making a new model, only for it to be not needed, sounds very frusturating.
|
3 |
\n
|
3 |
\n
|
4 |
3d art and effects are not my area of expertise so some of this stuff is likely to require other contributors.
|
4 |
3d art and effects are not my area of expertise so some of this stuff is likely to require other contributors.
|
5 |
\n
|
5 |
\n
|
6 |
That
being
said,
making
the
Cruiser
projectile
a
bit
more
imposing
is
a
comparatively
much
easier
proposition.
|
6 |
That
being
said,
making
the
Cruiser
projectile
a
bit
more
imposing
is
a
comparatively
much
easier
proposition.
Its
area
of
effect
is
I
believe
presently
a
little
bit
larger
than
that
of
the
550-metal
Crusader;
it's
possible
that
could
go
up
a
little
more
as
well
but
that
is
a
number
I
am
inclined
to
be
very
cautious
about.
|