1 |
I am going to suggest that people give it a try before offering sweeping design/balance opinions.
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1 |
I am going to suggest that people give it a try before offering sweeping design/balance opinions.
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2 |
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2 |
[spoiler]
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3 |
[quote]Changing sea does not mean changing boats, and if anything boatfac needs changes far less than the other two seafacs.[/quote]
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3 |
[quote]Changing sea does not mean changing boats, and if anything boatfac needs changes far less than the other two seafacs.[/quote]
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4 |
I
disagree
with
this.
Playing
ship
factory
in
the
past
has
always
felt
thoroughly
unfun
to
me.
Hover
and
amph
might
want
some
changes,
but
they
have
to
be
carefully
considered
in
the
light
of
ground
battles
as
well.
|
4 |
I
disagree
with
this.
Playing
ship
factory
in
the
past
has
always
felt
thoroughly
unfun
to
me.
Hover
and
amph
might
want
some
changes,
but
they
have
to
be
carefully
considered
in
the
light
of
ground
battles
as
well;
they
don't
feel
too
bad
on
land
and
land-with-puddles
kind
of
maps
at
the
moment
IMO.
|
5 |
\n
|
5 |
\n
|
6 |
[quote]Shotgun boats also look stupid, as if we need more than one shotgun unit for sea.[/quote]
|
6 |
[quote]Shotgun boats also look stupid, as if we need more than one shotgun unit for sea.[/quote]
|
7 |
They could be remodelled if that's the problem. Scallop does not use its shotgun while it is at sea. I have so far found it to be a more interesting unit than Typhoon.
|
7 |
They could be remodelled if that's the problem. Scallop does not use its shotgun while it is at sea. I have so far found it to be a more interesting unit than Typhoon.
|
8 |
\n
|
8 |
\n
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9 |
[quote]The reason nobody uses surface ships isn't necessarily that they suck, just that every other seafac sucks against subs more.[/quote]
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9 |
[quote]The reason nobody uses surface ships isn't necessarily that they suck, just that every other seafac sucks against subs more.[/quote]
|
10 |
I am not really sure what this is saying.
|
10 |
I am not really sure what this is saying.
|
11 |
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|
11 |
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12 |
[quote]If anything, fix amphs and hovers so that they at least have a skirmish/arty that can hit subs.[/quote]
|
12 |
[quote]If anything, fix amphs and hovers so that they at least have a skirmish/arty that can hit subs.[/quote]
|
13 |
At this point [i]nothing[/i] has skirmish/arty that can hit subs. The idea is to make ships good enough against sub/amph that the surface battle is more important than the underwater one. Hovercraft may need more help against subs in the future but I am yet to settle on a reasonable thing to do to Claymore.
|
13 |
At this point [i]nothing[/i] has skirmish/arty that can hit subs. The idea is to make ships good enough against sub/amph that the surface battle is more important than the underwater one. Hovercraft may need more help against subs in the future but I am yet to settle on a reasonable thing to do to Claymore.
|
14 |
\n
|
14 |
\n
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15 |
[quote]If anything, fix commanders because currently they're completely defenseless when underwater.[/quote]
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15 |
[quote]If anything, fix commanders because currently they're completely defenseless when underwater.[/quote]
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16 |
I'm not inherently against this.
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16 |
I'm not inherently against this.
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17 |
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17 |
\n
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18 |
[quote]If anything make sonar cheaper, because a basic radar should not cost more than a vulture. [/quote]
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18 |
[quote]If anything make sonar cheaper, because a basic radar should not cost more than a vulture. [/quote]
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19 |
Making sonar more like radar is a possible direction which sea design could take, and not one which I have discarded; if this does not work out I will revisit it. For now I've gone in the direction of making sonar even less like radar.
|
19 |
Making sonar more like radar is a possible direction which sea design could take, and not one which I have discarded; if this does not work out I will revisit it. For now I've gone in the direction of making sonar even less like radar.
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20 |
[/spoiler]
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