1 |
In principle the tight-knit shipblob is countered by Battleship. It worked well for me in a previous game but I didn't really have the eco or AA support to make one in this game.
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1 |
In principle the tight-knit shipblob is countered by Battleship. It worked well for me in a previous game but I didn't really have the eco or AA support to make one in this game.
|
2 |
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2 |
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3 |
Battleship could conceivably be lower-cost and lower-weight. It's not obvious to me how much (if any) movement in that direction is appropriate, however.
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3 |
Battleship could conceivably be lower-cost and lower-weight. It's not obvious to me how much (if any) movement in that direction is appropriate, however.
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4 |
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4 |
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5 |
EDIT: I also suspect that unsophisticated micro from both of us is a product of unfamiliarity with the units.
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5 |
EDIT: I also suspect that unsophisticated micro from both of us is a product of unfamiliarity with the units.
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6 |
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6 |
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7 |
EDIT
2:
Potentially
the
Strider
Hub
could
also
gain
more
combat-oriented
ships
to
help
with
this.
I
don't
currently
have
a
thought-out
plan
for
something
like
that,
though.
|
7 |
EDIT
2:
Potentially
the
Strider
Hub
could
also
gain
more
combat-oriented
ships
to
help
with
this.
I
don't
currently
have
a
thought-out
plan
for
something
like
that,
though.
They
would
probably
require
new
models
(
the
only
unused
one
I
know
of
is
Vanquisher,
which
is
basically
two
Typhoons
welded
together.
)
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