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Sea testing player perspective 1v1 video

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Date Editor Before After
11/18/2016 1:48:48 PMAUrankAdminAquanim before revert after revert
11/18/2016 1:46:00 PMAUrankAdminAquanim before revert after revert
11/18/2016 1:42:16 PMAUrankAdminAquanim before revert after revert
Before After
1 In principle the tight-knit shipblob is countered by Battleship. It worked well for me in a previous game but I didn't really have the eco or AA support to make one in this game. 1 In principle the tight-knit shipblob is countered by Battleship. It worked well for me in a previous game but I didn't really have the eco or AA support to make one in this game.
2 \n 2 \n
3 Battleship could conceivably be lower-cost and lower-weight. It's not obvious to me how much (if any) movement in that direction is appropriate, however. 3 Battleship could conceivably be lower-cost and lower-weight. It's not obvious to me how much (if any) movement in that direction is appropriate, however.
4 \n 4 \n
5 EDIT: I also suspect that unsophisticated micro from both of us is a product of unfamiliarity with the units. 5 EDIT: I also suspect that unsophisticated micro from both of us is a product of unfamiliarity with the units.
6 \n 6 \n
7 EDIT 2: Potentially the Strider Hub could also gain more combat-oriented ships to help with this. I don't currently have a thought-out plan for something like that, though. 7 EDIT 2: Potentially the Strider Hub could also gain more combat-oriented ships to help with this. I don't currently have a thought-out plan for something like that, though. They would probably require new models ( the only unused one I know of is Vanquisher, which is basically two Typhoons welded together. )