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Sea testing player perspective 1v1 video

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Date Editor Before After
11/19/2016 2:11:39 AMAUrankAdminAquanim before revert after revert
11/19/2016 2:11:25 AMAUrankAdminAquanim before revert after revert
11/19/2016 2:10:27 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]The counter structure requires a viable raider, though, and having at least one or another fast ship is a good thing. Probably I would increase the redisigned ships' weights by 50%.[/quote] 1 [quote]The counter structure requires a viable raider, though, and having at least one or another fast ship is a good thing. Probably I would increase the redisigned ships' weights by 50%.[/quote]
2 Siren is already pretty high weight at 600, and the artillery ship has gone up to 850. There's an argument to be made for increasing the weight of Corsair in particular, and possibly other ships as well. 2 Siren is already pretty high weight at 600, and the artillery ship has gone up to 850. There's an argument to be made for increasing the weight of Corsair in particular, and possibly other ships as well.
3 \n 3 \n
4 [quote]Siren seems to be very cool. I don't really see it's role, though. Countering everything but Mistral? Siren could pop up some legs to walk on land.[/quote] 4 [quote]Siren seems to be very cool. I don't really see it's role, though. Countering everything but Mistral? Siren could pop up some legs to walk on land.[/quote]
5 Siren has an area-of-effect direct-fire anti-surface and anti-sub weapon and high HP; it's good for sitting at the front, tanking damage, and screening your army against subs/amphs/torpedo boats. The Impaler sidearm lets it (slowly) deal with Urchins too. It doesn't have the DPS to be effective against Corsair, and it's slow so does poorly against artillery and skirmishers. 5 Siren has an area-of-effect direct-fire anti-surface and anti-sub weapon and high HP; it's good for sitting at the front, tanking damage, and screening your army against subs/amphs/torpedo boats. The Impaler sidearm lets it (slowly) deal with Urchins too. It doesn't have the DPS to be effective against Corsair, and it's slow so does poorly against artillery and skirmishers.
6 \n 6 \n
7 [quote]Skeeter's disarm is rather useless. What it needs is more direct damage instead. (same applies to main)[/quote] 7 [quote]Skeeter's disarm is rather useless. What it needs is more direct damage instead. (same applies to main)[/quote]
8 The scoutboat is not amazing as a combat unit but at worst it's Dart-like. It does provide high line-of-sight, which is especially relevant against underwater stuff now. In a small-scale engagement the disarm may be better than it appears at first sight. 8 The scoutboat is not amazing as a combat unit but at worst it's Dart-like. It does provide high line-of-sight, which is especially relevant against underwater stuff now. In a small-scale engagement the disarm may be better than it appears at first sight.
9 \n 9 \n
10 The raider Hunter fulfils at least some of the roles which a non-disarming Skeeter would. 10 The raider Hunter fulfills at least some of the roles which a non-disarming Skeeter would.