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Depth of Field Shader

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Date Editor Before After
12/1/2016 1:32:55 AMCArankAdminShadowfury333 before revert after revert
Before After
1 In Achron I went for 2 cheats: Focal lengths were determined such that they guaranteed objects in a circle 1/3rd of the screen wide from the centre were in focus, and the circle of confusion calculations were biased towards blurring distant objects, in a kind of telephoto effect. 1 In Achron I went for 2 cheats: Focal lengths were determined such that they guaranteed objects in a circle 1/3rd of the screen wide from the centre were in focus, and the circle of confusion calculations were biased towards blurring distant objects, in a kind of telephoto effect, but only when the center object was really close to the camera. If the center was distant then almost no blurring occurred.