1 |
[quote]What was the reason behind nurfing det? It's an amphibious unit, so I'd have expected sonar.[/quote]
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1 |
[quote]What was the reason behind nurfing det? It's an amphibious unit, so I'd have expected sonar.[/quote]
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2 |
Consistency with a few other choices. It's not something I feel strongly about, detriment could have sonar again in the future.
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2 |
Consistency with a few other choices. It's not something I feel strongly about, detriment could have sonar again in the future.
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3 |
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3 |
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4 |
[quote]Generally I hoped for a complete sonar removal in favour of los distances, fighting an invisible enemy is a major fun killer.[/quote]
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4 |
[quote]Generally I hoped for a complete sonar removal in favour of los distances, fighting an invisible enemy is a major fun killer.[/quote]
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5 |
If the underwater enemy is in range of anything which could shoot them, they are no longer invisible. Sonar is effectively "LoS of sea units".
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5 |
If the underwater enemy is in range of anything which could shoot them, they are no longer invisible. Sonar is effectively "LoS of sea units".
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6 |
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6 |
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7 |
Potentially
this
could
become
"LoS
of
all
units
and
buildings,
sea
or
not".
I
decided
the
mechanic
of
subs
being
able
to
hide
in
vision
of
eco
buildings
was
interesting
enough
that
it
should
be
tried.
|
7 |
Potentially
this
could
become
"LoS
of
all
units
and
buildings,
sea
or
not".
I
decided
the
mechanic
of
subs
being
able
to
hide
while
in
vision
of
eco
buildings
was
interesting
enough
that
it
should
be
tried.
|
8 |
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|
8 |
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|
9 |
[quote]This also seems to force vulture even more, with it being the only underwater radar.[/quote]
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9 |
[quote]This also seems to force vulture even more, with it being the only underwater radar.[/quote]
|
10 |
Vulture has a much lower sonar range than it used to, for what that's worth.
|
10 |
Vulture has a much lower sonar range than it used to, for what that's worth.
|
11 |
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11 |
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