Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.4.12.7 - Sea Rework

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/8/2016 3:12:40 PMAUrankAdminAquanim before revert after revert
12/8/2016 3:08:29 PMAUrankAdminAquanim before revert after revert
12/8/2016 3:05:13 PMAUrankAdminAquanim before revert after revert
12/8/2016 3:04:53 PMAUrankAdminAquanim before revert after revert
12/8/2016 3:04:06 PMAUrankAdminAquanim before revert after revert
Before After
1 You could at least try *playing* it before dismissing it as complete trash, @aeonios 1 You could at least try *playing* it before dismissing it as complete trash, @aeonios
2 \n 2 \n
3 Nobody else who's played it has that opinion so far, and you're straight-up wrong about a lot of stuff. 3 Nobody else who's played it has that opinion so far, and you're straight-up wrong about a lot of stuff.
4 \n 4 \n
5 [quote]Fixed? No. Instead their only counter to ducks got turned into a stupid raider when sea is already nothing but urchin spam.[/quote] 5 [quote]Fixed? No. Instead their only counter to ducks got turned into a stupid raider when sea is already nothing but urchin spam.[/quote]
6 Nope, ships now have Siren as an answer to ducks, and there are many more answers to Urchin spam than there were. 6 Nope, ships now have Siren as an answer to ducks, and there are many more answers to Urchin spam than there were.
7 \n 7 \n
8 [quote]Fixed? No. You said "fuck it only boats matter and everything else can just die".[/quote]
8 Amph and Hover are still relevant to sea but if there's no land to work with they're marginally weaker [b]when played on their own against ships[/b]. Even if no Amph or Hover units changed, the context in which they operate [b]did[/b]. Even Archer is useful for something at sea now (namely, being decent against Hunter in the early game). 9 Amph and Hover are still relevant to sea but if there's no land to work with they're marginally weaker [b]when played on their own against ships[/b]. Even if no Amph or Hover units changed, the context in which they operate [b]did[/b]. Even Archer is useful for something at sea now (namely, being decent against Hunter in the early game).