1 |
You could at least try *playing* it before dismissing it as complete trash, @aeonios
|
1 |
You could at least try *playing* it before dismissing it as complete trash, @aeonios
|
2 |
\n
|
2 |
\n
|
3 |
Nobody else who's played it has that opinion so far, and you're straight-up wrong about a lot of stuff.
|
3 |
Nobody else who's played it has that opinion so far, and you're straight-up wrong about a lot of stuff.
|
4 |
\n
|
4 |
\n
|
5 |
[quote]Fixed? No. Instead their only counter to ducks got turned into a stupid raider when sea is already nothing but urchin spam.[/quote]
|
5 |
[quote]Fixed? No. Instead their only counter to ducks got turned into a stupid raider when sea is already nothing but urchin spam.[/quote]
|
6 |
Nope, ships now have Siren as an answer to ducks, and there are many more answers to Urchin spam than there were.
|
6 |
Nope, ships now have Siren as an answer to ducks, and there are many more answers to Urchin spam than there were.
|
7 |
\n
|
7 |
\n
|
|
|
8 |
[quote]Fixed? No. You said "fuck it only boats matter and everything else can just die".[/quote]
|
8 |
Amph and Hover are still relevant to sea but if there's no land to work with they're marginally weaker [b]when played on their own against ships[/b]. Even if no Amph or Hover units changed, the context in which they operate [b]did[/b]. Even Archer is useful for something at sea now (namely, being decent against Hunter in the early game).
|
9 |
Amph and Hover are still relevant to sea but if there's no land to work with they're marginally weaker [b]when played on their own against ships[/b]. Even if no Amph or Hover units changed, the context in which they operate [b]did[/b]. Even Archer is useful for something at sea now (namely, being decent against Hunter in the early game).
|