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Zero-K v1.4.12.7 - Sea Rework

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Date Editor Before After
12/8/2016 4:13:55 PMEErankAdminAnarchid before revert after revert
12/8/2016 4:13:40 PMEErankAdminAnarchid before revert after revert
12/8/2016 4:13:33 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]If the underwater enemy is in range of anything which could shoot them, they are no longer invisible. Sonar is effectively "LoS of sea units". 1 [quote]If the underwater enemy is in range of anything which could shoot them, they are no longer invisible. Sonar is effectively "LoS of sea units".
2 \n 2 \n
3 Potentially this could become "LoS of all units and buildings, sea or not". I decided the mechanic of subs being able to hide while in vision of eco buildings was interesting enough that it should be tried.[/quote] 3 Potentially this could become "LoS of all units and buildings, sea or not". I decided the mechanic of subs being able to hide while in vision of eco buildings was interesting enough that it should be tried.[/quote]
4 No longer will world be dominated / by the legacy of these fools! 4 No longer will world be dominated / by the legacy of these fools!
5 \n 5 \n
6 As of note, though, this is not exactly accurate: Ulti, Gauss, and Det all can shoot underwater targets, but not spot them. 6 As of note, though, the first part is not exactly accurate: Ulti, Gauss, and Det all can shoot underwater targets, but not spot them.