Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.4.12.7 - Sea Rework

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/8/2016 9:55:28 PMAUrankAdminAquanim before revert after revert
12/8/2016 9:53:44 PMAUrankAdminAquanim before revert after revert
12/8/2016 9:48:02 PMAUrankAdminAquanim before revert after revert
12/8/2016 9:47:22 PMAUrankAdminAquanim before revert after revert
12/8/2016 9:46:31 PMAUrankAdminAquanim before revert after revert
12/8/2016 9:37:05 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Underwater los is more inconsistent now than it was before, not that that's saying much[/quote] 1 [quote]Underwater los is more inconsistent now than it was before, not that that's saying much[/quote]
2 That's an engine change. Talk to them about it. Fair warning; you'll find the engine devs have infinitely less patience than I do for disrespect. 2 That's an engine change. Talk to them about it. Fair warning; you'll find the engine devs have infinitely less patience than I do for disrespect.
3 \n 3 \n
4 [quote]-Hunter is probably too strong against urchins. I'm not sure if a stardust could even stop them effectively.[/quote] 4 [quote]-Hunter is probably too strong against urchins. I'm not sure if a stardust could even stop them effectively.[/quote]
5 How strong is 200 metal in other raiders against single statics? 5 How strong is 200 or 300 metal in other raiders against single statics?
6 \n 6 \n
7 [quote]The siren is beyond retarded. It's an assault, a riot, a skirmisher, and even a flex AA in a 500 metal unit. Once the game goes to sirens basically nobody builds anything else because everything else is nearly useless.[/quote] 7 [quote]The siren is beyond retarded. It's an assault, a riot, a skirmisher, and even a flex AA in a 500 metal unit. Once the game goes to sirens basically nobody builds anything else because everything else is nearly useless.[/quote]
8 Most testing before now was in 1v1 where Siren's speed was much more problematic for it. I always expected to make balance changes based on teams game data. 8 Most testing before now was in 1v1 where Siren's speed was much more problematic for it. I always expected to make balance changes based on teams game data.
9 \n 9 \n
10 [quote]-In addition to being an abomination of poor balance decisions, siren is also a half-assed piece of trash in terms of art, model and sound effects, none of which particularly match anything that the unit actually does. That kind of nonsense belongs in a testing branch somewhere until it gets more than zero effort put into it.[/quote] 10 [quote]-In addition to being an abomination of poor balance decisions, siren is also a half-assed piece of trash in terms of art, model and sound effects, none of which particularly match anything that the unit actually does. That kind of nonsense belongs in a testing branch somewhere until it gets more than zero effort put into it.[/quote]
11 Perhaps, but there's no point in putting more effort into that stuff until design solidifies, which requires teams testing, which in practice requires a stable. 11 Perhaps, but there's no point in putting more effort into that stuff until design solidifies, which requires teams testing, which in practice requires a stable.
12 \n 12 \n
13 [quote]Enforcers are even more useless thanks to siren. I'm not even sure if they changed because everyone just builds sirens instead (not that anyone built them before).[/quote] 13 [quote]Enforcers are even more useless thanks to siren. I'm not even sure if they changed because everyone just builds sirens instead (not that anyone built them before).[/quote]
14 Siren can be changed. Mistral actually outranges Siren's main weapon and is faster than it... maybe you should have made some, although their DPS isn't really good enough to get that job done themselves. 14 Siren can be changed. Mistral actually outranges Siren's main weapon and is faster than it... maybe you should have made some, although their DPS isn't really good enough to get that job done themselves.
15 \n 15 \n
16 [quote]-The new typhoon thing is still stupid. Boats should not use shotguns, because it's derpy. The old typhoon was much more appropriate, even if it wasn't all that useful.[/quote] 16 [quote]-The new typhoon thing is still stupid. Boats should not use shotguns, because it's derpy. The old typhoon was much more appropriate, even if it wasn't all that useful.[/quote]
17 I stopped reading this point here. This is a stupid argument. 17 I stopped reading this point here. This is a stupid argument.
18 \n 18 \n
19 [quote]This is why you can't just pull a design out of your ass while ignoring the ecosystem that it fits into, because not only does the ecosystem get trashed but the design itself is guaranteed to be bad. [/quote] 19 [quote]This is why you can't just pull a design out of your ass while ignoring the ecosystem that it fits into, because not only does the ecosystem get trashed but the design itself is guaranteed to be bad. [/quote]
20 ...Yeah, this is exactly what *didn't* happen. 20 ...Yeah, this is exactly what *didn't* happen.
21 \n 21 \n
22 The tl;dr of what you just said, as far as I'm concerned, is that Siren needs a bit of a change and most everything else is working, except for your aesthetic sensibilities. 22 The tl;dr of what you just said, as far as I'm concerned, is that Siren needs a bit of a change and most everything else is working, except for your aesthetic sensibilities.
23 \n 23 \n
24 At the end of the day, if you dislike this implementation of sea enough (as I did the last one), I invite you to fork yourself @aeonios ... after all, that's what I did. 24 At the end of the day, if you dislike this implementation of sea enough (as I did the last one), I invite you to fork yourself @aeonios ... after all, that's what I did.