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Zero-K v1.4.12.7 - Sea Rework

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Date Editor Before After
12/9/2016 1:01:59 AMAUrankAquanim before revert after revert
12/8/2016 10:09:00 PMAUrankAquanim before revert after revert
12/8/2016 10:08:51 PMAUrankAquanim before revert after revert
12/8/2016 10:00:12 PMAUrankAquanim before revert after revert
Before After
1 [quote]What? So the engine devs removed water los from detri and ulti? And eco buildings, I guess?[/quote] 1 [quote]What? So the engine devs removed water los from detri and ulti? And eco buildings, I guess?[/quote]
2 If that was what you mean you should have said "sonar", not "LoS". And for the record, sonar is much *more* consistent than it was before. 2 If that was what you mean you should have said "sonar", not "LoS". And for the record, sonar is much *more* consistent than it was before.
3 \n 3 \n
4 Eco buildings never had sonar in the first place. 4 Eco buildings never had sonar in the first place.
5 \n
6 EDIT: I was referring to https://github.com/ZeroK-RTS/Zero-K/issues/1490