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Zero-K v1.4.12.7 - Sea Rework

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Date Editor Before After
12/9/2016 5:15:36 AMAUrankAdminAquanim before revert after revert
12/9/2016 5:13:51 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Can we make Surfboard capable of carrying more units, which uses a "mass" counter to fit in he units, which if it is reached, it won't carry more units, up to a max of 5 units on surfboard max.[/quote] 1 [quote]Can we make Surfboard capable of carrying more units, which uses a "mass" counter to fit in he units, which if it is reached, it won't carry more units, up to a max of 5 units on surfboard max.[/quote]
2 I don't think that's technically possible without a re-implementation of transporters. A re-implementation of transporters may happen in the short-to-medium-term future, though. 2 I don't think that's technically possible without a re-implementation of transporters. A re-implementation of transporters may happen in the short-to-medium-term future, though.
3 \n 3 \n
4 Whether it will be possible after that, and whether it will work well as a gameplay mechanic, are questions I can't answer at this stage. 4 Whether it will be possible after that, and whether it will work well as a gameplay mechanic, are questions I can't answer at this stage.
5 \n 5 \n
6 [quote]Also, I would like a cylinder plasma shot on the Typhoon instead of shotguns please.[/quote] 6 [quote]Also, I would like a cylinder plasma shot on the Typhoon instead of shotguns please.[/quote]
7 Why? 7 Why? There's reasons why it's presently a shotgun ( for instance, it does more damage to larger targets and things it's close to) and I would want a good reason why it should be something else.
8 \n 8 \n
9 [quote]Why must we make Detri unable to have Sonar despite being able to swim below water?[/quote] 9 [quote]Why must we make Detri unable to have Sonar despite being able to swim below water?[/quote]
10 This could change. 10 This could change.