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Zero-K v1.4.12.7 - Sea Rework

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Date Editor Before After
12/9/2016 9:49:34 AMEErankAdminAnarchid before revert after revert
Before After
1 It was noticed that Ships now have two main combat units that outrange Urchin while not being proper artilery ( Mistral, Siren) , and a proper artillery ( ex-Crusader) on top. 1 It was noticed that Ships now have two main combat units that outrange Urchin while not being proper artillery ( Mistral, Siren) , and a proper artillery ( ex-Crusader) on top.
2 \n 2 \n
3 I'm actually unsure i dislike this except on the grounds that putting an artillery gun on a tanky platform that can defend itself against air, surface, and submarine attacks seems like not the best decision ever; However, i do like that ships can bombard the shore more decisively now. Perhaps, a separate impaler missile ship would achieve this better, though (and function as the dedicated artillery?) 3 I'm actually unsure i dislike this except on the grounds that putting an artillery gun on a tanky platform that can defend itself against air, surface, and submarine attacks seems like not the best decision ever; However, i do like that ships can bombard the shore more decisively now. Perhaps, a separate impaler missile ship would achieve this better, though (and function as the dedicated artillery?)
4 \n 4 \n
5 Mistral seems more of a long-range Slasher than a long-range Scalpel, looking at its projectile physics. 5 Mistral seems more of a long-range Slasher than a long-range Scalpel, looking at its projectile physics.