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Zero-K v1.4.12.7 - Sea Rework

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Date Editor Before After
12/9/2016 11:58:29 PMAUrankAdminAquanim before revert after revert
12/9/2016 11:54:26 PMAUrankAdminAquanim before revert after revert
12/9/2016 11:51:13 PMAUrankAdminAquanim before revert after revert
12/9/2016 11:39:21 PMAUrankAdminAquanim before revert after revert
12/9/2016 11:38:22 PMAUrankAdminAquanim before revert after revert
12/9/2016 11:36:49 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]That sonic gun with 130 dmg makes useless underwater units vs it.[/quote] 1 [quote]That sonic gun with 130 dmg makes useless underwater units vs it.[/quote]
2 Well, it's supposed to beat Duck and Scallop. Did you try Buoy? 2 Well, it's supposed to beat Duck and Scallop. Did you try Buoy?
3 \n 3 \n
4 Replay links would be helpful. 4 Replay links would be helpful.
5 \n 5 \n
6 EDIT: Oh I see, Coastal. I fully expect a Siren which is reasonably balanced on other maps to be OP in a 7v7 on Coastal, just like many slow units become much better on Icy Run. Also, while it may be overpowered it is difficult to judge from a game in which mostly nobody builds its counters. In a large team game like this, try having somebody make Penetrators. In the second game the Sirens were eventually eclipsed by mass Grizzly, for what that's worth. 6 EDIT: Oh I see, Coastal. I fully expect a Siren which is reasonably balanced on other maps to be OP in a 7v7 on Coastal, just like many slow units become much better on Icy Run. Also, while it may be overpowered it is difficult to judge from a game in which mostly nobody builds its counters. In a large team game like this, try having somebody make Penetrators. In the second game the Sirens were eventually eclipsed by mass Grizzly, for what that's worth.
7 [spoiler]It looks like some Sirens should have been kept back for the duck/sub runby...[/spoiler]