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Factories are unintuitive

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Date Editor Before After
12/15/2016 1:48:28 AMCHrankAdminDeinFreund before revert after revert
12/15/2016 1:44:38 AMCHrankAdminDeinFreund before revert after revert
12/15/2016 1:43:50 AMCHrankAdminDeinFreund before revert after revert
Before After
1 [b]Neon![/b] 1 [b]Neon![/b]
2 \n 2 \n
3 Replace the big fat com selector buttons by factory selection! Give 2-3 keywords to each factory and a hovertext. Then you click to place your factory. 3 Replace the big fat com selector buttons by factory selection! Give 2-3 keywords to each factory and a hovertext. Then you click to place your factory.
4 \n 4 \n
5 So a new player directly starts with a fac and can start making units. No need to fiddle with complicated build menu at start of game. 5 So a new player directly starts with a fac and can start making units. No need to fiddle with complicated build menu at start of game.
6 \n 6 \n
7 Also add a "No factory" button so we can choose to just plop our com without fac. 7 Also add a "No factory" button so we can choose to just plop our com without fac.
8 \n 8 \n
9 The com selection itself could go into a smaller submenu or just be the current menu but minimized at start(com selector button at side of screen). Newbies don't need to select com, show them the important part of the game. Currently it looks like selecting com would be the important pre-game decision, while factories aren't even mentioned. 9 The com selection itself could go into a smaller submenu or just be the current menu but minimized at start(com selector button at side of screen). Newbies don't need to select com, show them the important part of the game. Currently it looks like selecting com would be the important pre-game decision, while factories aren't even mentioned.
10 \n 10 \n
11 This is partly based on the feedback of a friend who was confused as to why you start with a com instead of just a factory, and why you have to instantly place a factory after game start instead of doing that at game start. 11 This is partly based on the feedback of a friend who was confused as to why you start with a com instead of just a factory, and why you have to instantly place a factory after game start instead of doing that at game start.
12 \n
13 The factories themselves could be represented by a foreground icon showing their main strength and a backdrop showing their terraintype. Shields would be a shield symbol with a few smooth lines sketching out hills in the background.