Loading...
Name:    Password:    (Forgot password / username? / Create an account)

Post edit history

Using Panthers as assaults

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/6/2017 8:05:28 PMDErankAdminKlon before revert after revert
1/6/2017 8:01:54 PMDErankAdminKlon before revert after revert
Before After
1 in normal games there arent enough shields to make it worthwhile, catapult is better to break through anything less than say 20k in shields. ( and then you might as well make more catapults or use silo missiles) 1 in normal games there arent enough shields to make it worthwhile, catapult is better to break through shield spam unless you just want to drain them.
2 \n 2 \n
3 only situation i can think of where tremor is substantially better than most alternatives is when you want to create a no-go area for cloakers (firewalkers can do it too tho). 3 only situation i can think of where tremor is substantially better than most alternatives is when you want to create a no-go area for cloakers (firewalkers can do it too tho).
4 \n 4 \n
5 panthers are not really useful as assaults, they die too quickly for hit-and-running (which reapers are great for) and dont deal enough damage to make kamikaze runs worthwile either (which ravagers are good at) 5 panthers are not really useful as assaults, they die too quickly for hit-and-running (which reapers are great for) and dont deal enough damage to make kamikaze runs worthwile either (which ravagers are good at)