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Poll: Skirmisher Move State

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Date Editor Before After
1/14/2017 12:14:54 AMAUrankAdminAquanim before revert after revert
1/14/2017 12:14:13 AMAUrankAdminAquanim before revert after revert
Before After
1 I am strongly of the opinion that hold-position is a better default for the following reasons: 1 I am strongly of the opinion that hold-position is a better default for the following reasons:
2 \n 2 \n
3 - If a skirmisher is not on hold position, and you want it to not be baited, the only way to achieve that without constant vigilance is to change its state to hold position. You then have to remember to change it back whenever you want the original behaviour. 3 - If a skirmisher is not on hold position, and you want it to not be baited, the only way to achieve that without constant vigilance is to change its state to hold position. You then have to remember to change it back whenever you want the original behaviour.
4 \n 4 \n
5 On the other hand, if a skirmisher is on hold position, and you want it to skirm incoming enemies, you only have to give it a fight order. This fight order will naturally go away when the order is complete or you decide your Rockos should be doing something else. 5 On the other hand, if a skirmisher is on hold position, and you want it to skirm incoming enemies, you only have to give it a fight order. This fight order will naturally go away when the order is complete or you decide your Rockos should be doing something else.
6 \n 6 \n
7 Furthermore, giving a fight order is much easier than changing the unit's state to what you want (even if I ignore the additional cost of remembering to change it back). 7 Furthermore, giving a fight order is much easier than changing the unit's state to what you want (even if I ignore the additional cost of remembering to change it back).
8 \n 8 \n
9 Nobody has yet advanced a reason why the above does not end this discussion.
10 \n
9 - Skirmishers are *really easily* baited if they're not on hold position. For example, a Rocko near the edge of a Stinger's range will run in and die if an enemy constructor walks even the tiniest distance in front of the Stinger (assuming it has vision). 11 - Skirmishers are *really easily* baited if they're not on hold position. For example, a Rocko near the edge of a Stinger's range will run in and die if an enemy constructor walks even the tiniest distance in front of the Stinger (assuming it has vision).
10 \n 12 \n
11 - Having AA on non-hold-position is even worse since I expect they will frequently run away from your army chasing Swifts which happen to pass near. 13 - Having AA on non-hold-position is even worse since I expect they will frequently run away from your army chasing Swifts which happen to pass near.