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[quote]Give them roam, and let them develop brains, so on F ccommand they will avoid static defences with range longer than their own like fire.[/quote]
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[quote]Give them roam, and let them develop brains, so on F ccommand they will avoid static defences with range longer than their own like fire.[/quote]
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No, because then units will refuse to attack things that you told them to attack.
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No, because then units will refuse to attack things that you told them to attack.
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[quote]Back to the topic:
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Would you rather have your units get baited or just die immidiately? I would rather prefer them to get baited since it gives me a couple of seconds to react. If they are on hold pos I have a much smaller window to react to the enemy.[/quote]
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DeinFreund made another good point about this on github. Fight move works for getting units to skirmish, but what about when that fight order runs out? Say you order your units to the front line using fight, as soon as they get there they stop and won't skirmish anymore, and the only way to make them skirmish is to give them another fight order. Unless you want them to suicide into enemy lines there's really nowhere to have them fight to so you're stuck, and that's not something that a new player is likely to be able to deal with effectively when their apms are already likely to be spread thin.
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This was an issue I had recently with wolverines. I sent them to the front with a fight order, but then they stopped and refused to skirmish when enemy glaives ran up, leading me into a panicked frenzy to order them to do something that they should have been doing by themselves and wasting apms that could have been spent elsewhere. I lost a couple wolverines in the process, too. Sending them further forward with another fight move command was a bad option in that situation, since it would have led them further away from the safety of my own porc and the enemy position was fairly thin at that spot so I couldn't trust them not to mow through it and suicide. I also saw a recent game on moonQ20x where @[G0G0]Dancer had a mob of wolverines that suicided fairly badly into a mob of slow moving enemy units because their fight command ran out and they were on holdpos.
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