Post edit history
B443117 14 on FolsomDamDeluxeV4 (Multiplayer)
| Before | After | ||
|---|---|---|---|
| 1 | Wouldn't it be possible to send something like hash of the pathCache upon map availability and reporting as ready? | 1 | Wouldn't it be possible to send something like hash of the pathCache upon map availability and reporting as ready? |
| 2 | server could trust chobby reported hashes and make a decision from here, i.e. do not allow players with incorrect pathCache hash to join the game(unready player) | 2 | server could trust chobby reported hashes and make a decision from here, i.e. do not allow players with incorrect pathCache hash to join the game(unready player) |
| 3 | i.e. to spoof such hash they would have to have a correct pathCache ;) |
