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Poll: Skirmisher Move State

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Date Editor Before After
1/15/2017 7:45:32 AMGBrankTheEloIsALie before revert after revert
Before After
1 This looks like a difficult problem, and both sides have reasonable arguments, but I feel like the issue goes beyond the current choice of default move state. I think we should first establish what unit behavior in critical situations would ideally look like (including what players would expect) and then see how close we can get to that.
2 \n
3 [quote]Give them roam, and let them develop brains[/quote] 1 [quote]Give them roam, and let them develop brains[/quote]
4 That was also my first thought upon seeing this topic. In ZK, I would expect units to be smart enough to not get baited into porc. Of course they should still obey when you order them to (fight)move somewhere, but they should not put themselves into avoidable danger from being left alone. For that same reason, I'd consider holdpos the worse option (it's obvious "dumb" behavior to stand still and die when running away would help survive). All of this however assumes proper detection of "idle". 2 That was also my first thought upon seeing this topic. In ZK, I would expect units to be smart enough to not get baited into porc. Of course they should still obey when you order them to (fight)move somewhere, but they should not put themselves into avoidable danger from being left alone. For that same reason, I'd consider holdpos the worse option (it's obvious "dumb" behavior to stand still and die when running away would help survive). All of this however assumes proper detection of "idle".
5 \n 3 \n
6 As for arguments for holdpos: 4 As for arguments for holdpos:
7 [quote]If a skirmisher is not on hold position, and you want it to not be baited, the only way to achieve that without constant vigilance is to change its state to hold position.[/quote] 5 [quote]If a skirmisher is not on hold position, and you want it to not be baited, the only way to achieve that without constant vigilance is to change its state to hold position.[/quote]
8 Would be solved if units were smarter when roaming. 6 Would be solved if units were smarter when roaming.
9 \n 7 \n
10 [quote]Furthermore, giving a fight order is much easier than changing the unit's state to what you want (even if I ignore the additional cost of remembering to change it back).[/quote] 8 [quote]Furthermore, giving a fight order is much easier than changing the unit's state to what you want (even if I ignore the additional cost of remembering to change it back).[/quote]
11 Valid point. I guess that's why many RTS have a "hold position" command instead (which, btw, is what I expected the wait command to do when I was new). 9 Valid point. I guess that's why many RTS have a "hold position" command instead (which, btw, is what I expected the wait command to do when I was new).