1 |
There
were
quite
a
few
mistakes,
but
severe
ones.
|
1 |
There
were
a
few
mistakes,
but
severe
ones.
|
2 |
1) Idle conses & lack of expand
|
2 |
1) Idle conses & lack of expand
|
3 |
2) Excess & energy/metal disbalance
|
3 |
2) Excess & energy/metal disbalance
|
4 |
3) Fighting enemy armies instead of hunting for eco
|
4 |
3) Fighting enemy armies instead of hunting for eco
|
5 |
4) Lack of defence as HTs are slow and can't be everywhere nor can't spread thin.
|
5 |
4) Lack of defence as HTs are slow and can't be everywhere nor can't spread thin.
|
6 |
5) Investment into the useless stuff: panthers, tremor. I don't think these units have any use against cloakies or have a very limited utility.
|
6 |
5) Investment into the useless stuff: panthers, tremor. I don't think these units have any use against cloakies or have a very limited utility.
|
7 |
\n
|
7 |
\n
|
8 |
Generally HT start draws a lot of APM to intense micro, harrasing, eco & defense placement. It's very easy to mess up HT start and never recover, cause units are so expensive and eco is slow. Although likeable, it's not the best factory to play duel with for a relatively new player.
|
8 |
Generally HT start draws a lot of APM to intense micro, harrasing, eco & defense placement. It's very easy to mess up HT start and never recover, cause units are so expensive and eco is slow. Although likeable, it's not the best factory to play duel with for a relatively new player.
|
9 |
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|
9 |
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|