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Desync

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Date Editor Before After
1/24/2017 9:12:40 PMCHrankAdminDeinFreund before revert after revert
1/24/2017 9:12:32 PMCHrankAdminDeinFreund before revert after revert
1/24/2017 9:11:10 PMCHrankAdminDeinFreund before revert after revert
1/24/2017 9:09:00 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Time to retire spring? :D 1 Time to retire spring? :D
2 \n 2 \n
3 [url=https://medium.com/@treeform/dont-use-lockstep-in-rts-games-b40f3dd6fddb#.3ltaayqq7]Tetraform[/url] 3 [url=https://medium.com/@treeform/dont-use-lockstep-in-rts-games-b40f3dd6fddb#.3ltaayqq7]Tetraform[/url]
4 \n 4 \n
5 \n 5 \n
6 (I do like the part where you can play 5000 unit FFAs on a 1mbps connection though, while many of the new RTS/4X games require huge amount of bandwidth in Multiplayer, especially for the host having to send 10mbps of unit updates to each client..) 6 (I do like the part where you can play 5000 unit FFAs on a 1mbps connection though, while many of the new RTS/4X games require huge amount of bandwidth in Multiplayer, especially for the host having to send 10mbps of unit updates to each client..)
7 \n 7 \n
8 @hedgehogs 8 @hedgehogs
9 A desync happens when your CPU says 2+2=4 while everyone else knows 2+2=5. 9 A desync is what happens when your CPU says 2+2=4 while everyone else knows 2+2=5.