1 |
Time to retire spring? :D
|
1 |
Time to retire spring? :D
|
2 |
\n
|
2 |
\n
|
3 |
[url=https://medium.com/@treeform/dont-use-lockstep-in-rts-games-b40f3dd6fddb#.3ltaayqq7]Tetraform[/url]
|
3 |
[url=https://medium.com/@treeform/dont-use-lockstep-in-rts-games-b40f3dd6fddb#.3ltaayqq7]Tetraform[/url]
|
4 |
\n
|
4 |
\n
|
5 |
\n
|
5 |
\n
|
6 |
(I do like the part where you can play 5000 unit FFAs on a 1mbps connection though, while many of the new RTS/4X games require huge amount of bandwidth in Multiplayer, especially for the host having to send 10mbps of unit updates to each client..)
|
6 |
(I do like the part where you can play 5000 unit FFAs on a 1mbps connection though, while many of the new RTS/4X games require huge amount of bandwidth in Multiplayer, especially for the host having to send 10mbps of unit updates to each client..)
|
7 |
\n
|
7 |
\n
|
8 |
@hedgehogs
|
8 |
@hedgehogs
|
9 |
A
desync
happens
when
your
CPU
says
2+2=4
while
everyone
else
knows
2+2=5.
|
9 |
A
desync
is
what
happens
when
your
CPU
says
2+2=4
while
everyone
else
knows
2+2=5.
|