1 |
Implementing
the
train
factory
is
an
easy
task
compared
to
rewriting
the
engine's
networking
and
setting
up
an
infrastructure(
server)
ready
to
run
all
games
and
distribute
them
to
the
clients.
The
zk
server
currently
doesn't
run
any
games,
the
load
is
all
on
the
clients.
If
you've
played
a
single
speedmetal
game
you'll
know
that
it'd
be
madness
to
have
a
server
run
a
multitude
of
those
games
simultaneously
and
distribute
information
about
thousands
of
units
*
dozens
of
games
*
hundreds
of
players
*
30
frames
per
second.
|
1 |
Implementing
the
train
factory
is
an
easy
task
compared
to
rewriting
the
engine's
networking
and
setting
up
an
infrastructure(
server)
ready
to
run
all
games
and
distribute
them
to
the
clients.
The
zk
server
currently
doesn't
run
any
games,
the
load
is
all
on
the
clients.
If
you've
played
a
single
speedmetal
game
you'll
know
that
it'd
be
madness
to
have
a
server
run
a
multitude
of
those
games
simultaneously
and
distribute
information
about
thousands
of
units
*
dozens
of
games
*
hundreds
of
players
for
every
simframe.
|