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Date Editor Before After
1/25/2017 12:47:11 AMCHrankAdminDeinFreund before revert after revert
1/25/2017 12:46:37 AMCHrankAdminDeinFreund before revert after revert
Before After
1 Implementing the train factory is an easy task compared to rewriting the engine's networking and setting up an infrastructure( server) ready to run all games and distribute them to the clients. The zk server currently doesn't run any games, the load is all on the clients. If you've played a single speedmetal game you'll know that it'd be madness to have a server run a multitude of those games simultaneously and distribute information about thousands of units * dozens of games * hundreds of players * 30 frames per second. 1 Implementing the train factory is an easy task compared to rewriting the engine's networking and setting up an infrastructure( server) ready to run all games and distribute them to the clients. The zk server currently doesn't run any games, the load is all on the clients. If you've played a single speedmetal game you'll know that it'd be madness to have a server run a multitude of those games simultaneously and distribute information about thousands of units * dozens of games * hundreds of players for every simframe.