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ZK Developer Support of AIs

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Date Editor Before After
1/25/2017 12:53:07 AMCHrankAdminDeinFreund before revert after revert
Before After
1 It's as easy for skirmish AI devs to fix their AIs as it is for you to fix the lua ai. But due to CSI not being actively used by anyone I know, I'm not really tempted to fix it asap. There may already be a new engine a few days later. 1 It's as easy for skirmish AI devs to fix their AIs as it is for you to fix the lua ai. But due to CSI not being actively used by anyone I know, I'm not really tempted to fix it asap. There may already be a new engine a few days later.
2 \n 2 \n
3 Right now, I don't mind things breaking is we're currently in a transition/development phase to new infrastructure and newer engines. Once engine versions have settled down, it should be possible to announce updates in advance so AIs, maps, scripts and other things can be tested and either updated or disabled before the update. 3 Right now, I don't mind things breaking as we're currently in a transition/development phase to new infrastructure and newer engines. Once engine versions have settled down, it should be possible to announce updates in advance so AIs, maps, scripts and other things can be tested and either updated or disabled before the update.