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Direct shot>Saturation

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Date Editor Before After
1/25/2017 9:30:43 PMUSrankaeonios before revert after revert
Before After
1 Catapult is not really a saturation weapon. 1 Catapult is not really a saturation weapon.
2 \n 2 \n
3 Phoenix sucks in most cases and hardly gets built. 3 Phoenix sucks in most cases and hardly gets built.
4 \n 4 \n
5 Tremor is extremely situational and difficult to make cost with. 5 Tremor is extremely situational and difficult to make cost with.
6 \n 6 \n
7 Firewalker is highly spammable and is the go-to unit for jump fac in the end game. 7 Firewalker is highly spammable and is the go-to unit for jump fac in the end game.
8 \n 8 \n
9 Inferno is something you shoot at the enemy's facs/caretakers/windfarms when you want to crush your enemy's spirit. 9 Inferno is something you shoot at the enemy's facs/caretakers/windfarms when you want to crush your enemy's spirit.
10 \n 10 \n
11 Pillager Crabe Pene Wolverine Impaler Hammer Rackateer all have unique characteristics which can make them good or bad situationally. 11 Pillager Crabe Pene Wolverine Impaler Hammer Rackateer all have unique characteristics which can make them good or bad situationally.
12 \n 12 \n
13 Wolverine packs behave more like a saturation weapon, and are highly spammable as long as you're careful not to let them die to their natural enemies. If your enemy has firewalkers you should probably forget about wolverines. 13 Wolverine packs behave more like a saturation weapon, and are highly spammable as long as you're careful not to let them die to their natural enemies. If your enemy has firewalkers you should probably forget about wolverines.
14 \n 14 \n
15 Pene is an arty/antiheavy/terror weapon which runs a higher risk of teamkilling the more of them you have. 15 Pene is an arty/antiheavy/terror weapon which runs a higher risk of teamkilling the more of them you have.
16 \n 16 \n
17 Impaler and hammer are pretty much pure arty, although hammer is somewhat better against mobiles than impaler is neither are particularly good vs mobiles in general. 17 Impaler and hammer are pretty much pure arty, although hammer is somewhat better against mobiles than impaler is but neither are particularly good vs mobiles in general.
18 \n 18 \n
19 Pillager is arty but in groups their aoe makes them deadly against mobiles. In combination with wolverines they can wreck pretty much any ground unit that's thrown at them, but they also have similar weaknesses to watch out for. 19 Pillager is arty but in groups their aoe makes them deadly against mobiles. In combination with wolverines they can wreck pretty much any ground unit that's thrown at them, but they also have similar weaknesses to watch out for.
20 \n 20 \n
21 Crabes go on hills and spires. 21 Crabes go on hills and spires.
22 \n 22 \n
23 Racketeers are a terror weapon that can render your enemy's army and porc completely useless. There are lots of ways they can be used, depending on the situation and your own creativity. They don't do any real damage on their own though, so you have to combine them with something else in order to actually kill anything. Racket+bandit is typical but by no means the only valid combination. 23 Racketeers are a terror weapon that can render your enemy's army and porc completely useless. There are lots of ways they can be used, depending on the situation and your own creativity. They don't do any real damage on their own though, so you have to combine them with something else in order to actually kill anything. Racket+bandit is typical but by no means the only valid combination.
24 \n 24 \n