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Overdrive in Energy Deficit

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Date Editor Before After
2/3/2017 9:10:33 PMDErankBrackman before revert after revert
Before After
1 Indeed when you are low on energy and can't build further generators, turning off OD would be beneficial. Then, it can also be beneficial to not link grids. In some situations, however, you want OD even if you are low on energy because more energy is easier to get than more metal. 1 Indeed when you are low on energy and can't build further generators, turning off OD would be beneficial. Then, it can also be beneficial to not link grids. In some situations, however, you want OD even if you are low on energy because more energy is easier to get than more metal.
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3 A gui button to turn OD on and off globally could solve that. But this would be more complicated than usefull. 3 A gui button to turn OD on and off globally could solve that. But this would be more complicated than usefull.
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5 I think the current implementation is not perfect for any situation, but good on average. Maybe you can find an algorithm that is better on average, if you consider the need for metal and energy and the probability distribution of future income. 5 I think the current implementation is not perfect for any situation, but good on average. Maybe you can find an algorithm that is better on average, if you consider the need for metal and energy and the probability distribution of future income.
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7 [quote]Just asking, if the Mex is not connected to the grid, and the 4Windgens surrounding at are running at 2. 5, will the mex go into overdrive?[/quote]Nothing can contribute to OD when it is not connected. 7 [quote]Just asking, if the Mex is not connected to the grid, and the 4Windgens surrounding at are running at 2. 5, will the mex go into overdrive?[/quote]Nothing can contribute to OD when it is not connected. If the windgens are connected to the mex, they do form a grid and contribute, of course. But they will only do, if your energy reserve is more than zero and if there is not a more efficient mex to overdrive.