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More variation is great, especially if it interacts with terrain features like on IoG, or describes roads or other immersive elements.
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More variation is great, especially if it interacts with terrain features like on IoG, or describes roads or other immersive elements.
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3 |
More brightness is not great, and is instead extra awful since ZK has dynlights.
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More brightness is not great, and is instead extra awful since ZK has dynlights.
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5 |
And that's with people having already made things like /luaui darkening to explicitly
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And that's with people having already made things like /luaui darkening to explicitly
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6 |
workaround high brightness maps before dynlights.
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workaround high brightness maps before dynlights.
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8 |
I think ccr2 is near the top threshold of brightness to be not awful. This version is closer to middle.
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I think ccr2 is near the top threshold of brightness to be not awful. This version is closer to middle.
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10 |
Astroturf style behe maps are very uneven, lots of cliffs and slopes. Their visuals come from that. This, CCR cannot be.
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Astroturf style behe maps are very uneven, lots of cliffs and slopes. Their visuals come from that. This, CCR cannot be.
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12 |
As per overrated, i don't see the map have any ratings yet at all :P
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