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Map Comet Catcher Redux v3

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Date Editor Before After
2/8/2017 9:46:44 AMEErankAdminAnarchid before revert after revert
2/8/2017 9:43:36 AMEErankAdminAnarchid before revert after revert
Before After
1 More variation is great, especially if it interacts with terrain features like on IoG, or describes roads or other immersive elements. 1 More variation is great, especially if it interacts with terrain features like on IoG, or describes roads or other immersive elements.
2 \n 2 \n
3 More brightness is not great, and is instead extra awful since ZK has dynlights. 3 More brightness is not great, and is instead extra awful since ZK has dynlights.
4 \n 4 \n
5 And that's with people having already made things like /luaui darkening to explicitly 5 And that's with people having already made things like /luaui darkening to explicitly
6 workaround high brightness maps before dynlights. 6 workaround high brightness maps before dynlights.
7 \n 7 \n
8 I think ccr2 is near the top threshold of brightness to be not awful. This version is closer to middle. 8 I think ccr2 is near the top threshold of brightness to be not awful. This version is closer to middle.
9 \n 9 \n
10 Astroturf style behe maps are very uneven, lots of cliffs and slopes. Their visuals come from that. This, CCR cannot be. 10 Astroturf style behe maps are very uneven, lots of cliffs and slopes. Their visuals come from that. This, CCR cannot be.
11 \n
12 As per overrated, i don't see the map have any ratings yet at all :P