1 |
[quote]For that matter most of the detail provided by DNTS on this map could probably be achieved using terrain instead, which I've come to prefer.[/quote]
|
1 |
[quote]For that matter most of the detail provided by DNTS on this map could probably be achieved using terrain instead, which I've come to prefer.[/quote]
|
2 |
If
i'm
seeing
correctly,
DNTS
here
accounts
for
the
tiny
high-frequency
detail
normals.
Heightmap
resolution
is
way
too
low
to
achieve
that.
Or
are
you
referring
to
the
cliffsides?
|
2 |
If
i'm
seeing
correctly,
DNTS
here
accounts
for
the
tiny
high-frequency
detail
normals.
Heightmap
resolution
is
way
too
low
to
achieve
that.
|
|
|
3 |
\n
|
|
|
4 |
[img]http://i.imgur.com/0Xdbq8m.png[/img]
|
|
|
5 |
\n
|
|
|
6 |
Or are you referring to the cliffsides?
|