Loading...
  OR  Zero-K Name:    Password:   

Post edit history

What sold you on ZK?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/23/2017 7:59:59 PMCArankAdminShadowfury333 before revert after revert
Before After
1 The RTT or RTS game that most influenced my tastes is Myth. It was a late 90s fantasy RTT from Bungie studios (last game series the main Bungie crew made before Halo), and it had full physics interactions with everything. That aspect was the coolest thing ever to me, and I've wanted games like that ever since, especially if they also had basebuilding. I got SupCom for that reason, but I found the speed at which armies were built, along with the delays in commanding them, meant that the physics interactions didn't factor in as much as I'd hoped. After Kings and Castles was cancelled, and it turned out that the people behind the Monday Night Combat games were both the majority of the SupCom-era GPG devs and were making something of a TA successor in Planetary Annihilation, I figured I was worth supporting the Kickstarter. 1 The RTT or RTS game that most influenced my tastes is Myth. It was a late 90s fantasy RTT from Bungie studios (last game series the main Bungie crew made before Halo), and it had full physics interactions with everything. That aspect was the coolest thing ever to me, and I've wanted games like that ever since, especially if they also had basebuilding. I got SupCom for that reason, but I found the speed at which armies were built, along with the delays in commanding them, meant that the physics interactions didn't factor in as much as I'd hoped. After Kings and Castles was cancelled, and it turned out that the people behind the Monday Night Combat games were both the majority of the SupCom-era GPG devs and were making something of a TA successor in Planetary Annihilation, I figured I was worth supporting the Kickstarter.
2 \n 2 \n
3 From there I got to the alpha and beta forums, where @GoogleFrog talked about Zero-K's interface inside a question about PA's interface, which is how I learned about the game. I bounced off it a bit before figuring out how it worked, and spending over an hour configuring the darn thing. Once I realized what the game itself was really like, I was both hooked and decided it would make a great game to cast alongside Achron. 3 From there I got to the alpha and beta forums, where @GoogleFrog talked about Zero-K's interface inside a question about PA's interface, which is how I learned about the game. I bounced off it a bit before figuring out how it worked, and spending over an hour configuring the darn thing. Once I realized what the game itself was really like, I was both hooked and decided it would make a great game to cast alongside Achron. The physics system mattered, and as a bonus the tech tree flatness put me in the mind of the way fighting games ( which is the only game genre I've consistently played some game in for the last decade) allow for flexible changes in approach at a moment's notice.