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Whole History Rating (improved ELO)

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Date Editor Before After
2/25/2017 1:19:38 PMGBrankAdminDeinFreund before revert after revert
2/25/2017 1:16:35 PMGBrankAdminDeinFreund before revert after revert
2/25/2017 1:01:47 PMGBrankAdminDeinFreund before revert after revert
Before After
1 @gajop but that's already what Elo decay does, just badly. In the newest infra your malus will simply increase linearly over inactivity time, decreasing your visible Elo. [size=1]@Licho correct me if I'm wrong [/size] 1 @gajop but that's already what Elo decay does, just badly. In the newest infra your malus will simply increase linearly over inactivity time, decreasing your visible Elo. [size=1]@Licho correct me if I'm wrong [/size]
2 \n 2 \n
3 Meanwhile this system actually improves your rating accuracy using future game results. 3 Meanwhile this system actually improves your rating accuracy using future game results.
4 \n 4 \n
5 For example I've just lost a lot of games vs llamadeus, lowering my Elo and upping his, slowly. This system would recognize that he didn't start at zero and instantly place him in a high rank. It also would reduce the impact of him always defeating the same person. 5 For example I've just lost a lot of games vs llamadeus, lowering my Elo and upping his, slowly. This system would recognize that he didn't start at zero and instantly place him in a high rank. It also would reduce the impact of him always defeating the same person.
6 \n 6 \n
7 If you're a smurf this system will quickly place you where you belong. 7 If you're a smurf this system will quickly place you where you belong.
8 \n 8 \n
9 If you have sudden changes in skill this system will use uncertainty to represent your plukiness. 9 If you have sudden changes in skill this system will use uncertainty to represent your plukiness.
10 \n 10 \n
11 If you're a top player playing regular games, ratings will get very precise, removing the random ladder juggling we currently have. 11 If you're a top player playing regular games, ratings will get very precise, removing the random ladder juggling we currently have.
12 \n 12 \n
13 If you're doing Elo resets, this system will be able to cope with it much better.
14 \n
13 Major changes to your Elo will only occur if you "cheated" the classic Elo system, for example by always fighting against a limited group of people or only playing on a few selected days. Somebody who regularly fights a broad range of people wouldn't notice any changes. 15 Major changes to your Elo will only occur if you "cheated" the classic Elo system, for example by always fighting against a limited group of people or only playing on a few selected days. Somebody who regularly fights a broad range of people wouldn't notice any changes.
14 \n 16 \n
15 If the system is too complicated for players to understand, they can finally concentrate on playing without thinking how every single game will affect their Elo, choosing their games based on win chances or avoiding games against smurfs or with pluks on their team just because of how Elo is foiled by this. 17 If the system is too complicated for players to understand, they can finally concentrate on playing without thinking how every single game will affect their Elo, choosing their games based on win chances or avoiding games against smurfs or with pluks on their team just because of how Elo is foiled by this.