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Future of weblobby

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Date Editor Before After
3/3/2017 9:54:04 AMPLrankFailer before revert after revert
3/3/2017 9:53:54 AMPLrankFailer before revert after revert
Before After
1 I liked the SWL over ZKL except a few things. One of them, which made me go back to ZKL was, that on weaker computers (minÄ™ isnt quite a NASA computer) Swl failed to keep up with chat !Y !N spam. Chat lines appeared at rate of one line every ~0.5 second. Adding this to the fact that each !N created 3 lines, and we have a pretty big delay. 1 I liked the SWL over ZKL except a few things. One of them, which made me go back to ZKL was, that on weaker computers (minÄ™ isnt quite a NASA computer) Swl failed to keep up with chat !Y !N spam. Chat lines appeared at rate of one line every ~0.5 second. Adding this to the fact that each !N created 3 lines, and we have a pretty big delay.
2 \n 2 \n
3 Doesnt sound very bothering, but in 10v10 game it took the swl a coupled of minutes to realize sth Has changed. And if a quick !Map and !Start happened, my lobby started initializing the startup of ZK after the game (the actual match) Has started. 3 Doesnt sound very bothering, but in 10v10 game it took the swl a coupled of minutes to realize sth Has changed. And if a quick !Map and !Start happened, my lobby started initializing the startup of ZK after the game (the actual match) Has started.
4 Resulting in the !Kick Failer polls. 4 Resulting in the !Kick Failer polls.
5 \n 5 \n
6 On ZKL it never was the case 6 In ZKL it never was the case