1 |
I liked the SWL over ZKL except a few things. One of them, which made me go back to ZKL was, that on weaker computers (minÄ™ isnt quite a NASA computer) Swl failed to keep up with chat !Y !N spam. Chat lines appeared at rate of one line every ~0.5 second. Adding this to the fact that each !N created 3 lines, and we have a pretty big delay.
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1 |
I liked the SWL over ZKL except a few things. One of them, which made me go back to ZKL was, that on weaker computers (minÄ™ isnt quite a NASA computer) Swl failed to keep up with chat !Y !N spam. Chat lines appeared at rate of one line every ~0.5 second. Adding this to the fact that each !N created 3 lines, and we have a pretty big delay.
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2 |
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2 |
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3 |
Doesnt sound very bothering, but in 10v10 game it took the swl a coupled of minutes to realize sth Has changed. And if a quick !Map and !Start happened, my lobby started initializing the startup of ZK after the game (the actual match) Has started.
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3 |
Doesnt sound very bothering, but in 10v10 game it took the swl a coupled of minutes to realize sth Has changed. And if a quick !Map and !Start happened, my lobby started initializing the startup of ZK after the game (the actual match) Has started.
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4 |
Resulting in the !Kick Failer polls.
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4 |
Resulting in the !Kick Failer polls.
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5 |
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5 |
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6 |
On
ZKL
it
never
was
the
case
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6 |
In
ZKL
it
never
was
the
case
|