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Zero-K v1.5.3.4 - Cloaky Buffs

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Date Editor Before After
3/8/2017 6:31:18 PMAUrankSnuggleBass before revert after revert
3/8/2017 11:35:50 AMAUrankSnuggleBass before revert after revert
Before After
1 Quite the buffs. I look forward to playing a cloaky style that doesn't rely so heavily on warrior. 1 Quite the buffs. I look forward to playing a cloaky style that doesn't rely so heavily on warrior.
2 \n 2 \n
3 Rocko health buff applied: 3 Rocko health buff applied:
4 Survives +1 hit vs. 4 Survives +1 hit vs.
5 + rapier 5 + rapier
6 + puppy 6 + puppy
7 + scythe
7 \n 8 \n
8 Pretty much all other unit match-ups are either affected by this change linearly (in the case of high ROF weapons), or ignore this change due to shot 'rounding'. 9 Pretty much all other unit match-ups are either affected by this change linearly (in the case of high ROF weapons), or ignore this change due to shot 'rounding'.
10 \n
11 Note that this is just within the rounding of a lot of units, even a slight hp increase would buff it vs. a bunch of other units (e.g. one more hit point would make it take another defender shot which is a 25% increase in efficiency vs. defender lines).
9 \n 12 \n
10 I think glaive speed bonus and cost reduction are more significant than might first be obvious. Glaives are melee units equivalent to zerglings in SC. Can you remember how important the speed upgrade/creep bonus was? This isn't the same magnitude, but it's very important. You're going to have slightly more glaives in the right places more often, and when they close they will get in damage quicker. 13 I think glaive speed bonus and cost reduction are more significant than might first be obvious. Glaives are melee units equivalent to zerglings in SC. Can you remember how important the speed upgrade/creep bonus was? This isn't the same magnitude, but it's very important. You're going to have slightly more glaives in the right places more often, and when they close they will get in damage quicker.
11 \n 14 \n
12 Raider match-ups that might be tipped in favour of cloaky by this change: 15 Raider match-ups that might be tipped in favour of cloaky by this change:
13 + bandit 16 + bandit
14 + scorcher 17 + scorcher
15 \n 18 \n
16 Both these match-ups used to be a marginal loss for glaives (to the point where you could still outplay the disadvantage). These changes might put glaives on equal footing, or even grant raider superiority. Playing against @GoogleFrog, I felt like my glaives were doing more against his bandits than normal. That might just be a feel though. 19 Both these match-ups used to be a marginal loss for glaives (to the point where you could still outplay the disadvantage). These changes might put glaives on equal footing, or even grant raider superiority. Playing against @GoogleFrog, I felt like my glaives were doing more against his bandits than normal. That might just be a feel though.
17 \n 20 \n
18 If cloaky does get raider superiority, that would put the affected match-ups on their heads. 21 If cloaky does get raider superiority, that would put the affected match-ups on their heads.
19 \n 22 \n
20 All in all I think cloaky fac will be slung up into a first tier factory. It's received buffs to warrior, zeus, rocko, and glaive since its fall from grace, and I can't see a factory with this many strong options falling flat. I'm pretty excited to see glaive be relevant again. 23 All in all I think cloaky fac will be slung up into a first tier factory. It's received buffs to warrior, zeus, rocko, and glaive since its fall from grace, and I can't see a factory with this many strong options falling flat. I'm pretty excited to see glaive be relevant again.