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[Souls wanted] Help make the Release Trailer!

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Date Editor Before After
3/20/2017 8:34:43 AMCHrankConnetable before revert after revert
Before After
1 I understand the idea behind such graphic-focused trailer, but. . I am not sure it will hit the mark. ZK strong point is not graphics and this trailer may have an effect opposite to what is sought because 1) it shows the game usually close to units, in a staged manner which might disappoint players once they try, because it does not play like that, or on the contrary might put off players looking for an RTS to try, thinking it is another kind of game going by the trailer ( I see that you mentioned this point) 2) this close-up footings are going to put in evidence all the imperfections in scripts etc. which are actually irrelevant in the actual game. 1 I understand the idea behind such graphic-focused trailer, but. . I am not sure it will hit the mark. ZK strong point is not graphics and this trailer may have an effect opposite to what is sought because 1) it shows the game usually close to units, in a staged manner which might disappoint players once they try, because it does not play like that, or on the contrary might put off players looking for an RTS to try, thinking it is another kind of game going by the trailer ( I see that you mentioned this point) 2) this close-up footings are going to put in evidence all the imperfections in scripts etc. which are actually irrelevant in the game.
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3 Do you think a trailer based on footings of actual game could be made "entertaining" or is it simply unthinkable? 3 Do you think a trailer based on footings of actual game could be made "entertaining" or is it simply unthinkable?
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