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1v1 meta is broken

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Date Editor Before After
3/21/2017 6:48:24 AMPLrankOrfelius before revert after revert
3/21/2017 6:48:00 AMPLrankOrfelius before revert after revert
3/21/2017 6:35:57 AMPLrankOrfelius before revert after revert
Before After
1 There is a problem with your claim @DeinFreund. All of your given examples are about you playing vs @Llamadeus . As such it might not even be the fact that this matchup is "broken" but instead that you or him do poorly/well in said matchup. 1 There is a problem with your claim @DeinFreund. All of your given examples are about you playing vs @Llamadeus . As such it might not even be the fact that this matchup is "broken" but instead that you or him do poorly/well in said matchup.
2 \n 2 \n
3 Also meta can't be "broken" because it cannot be broken in the first place. It is just what it is. It might be boring, unfair etc but it can't be broken. Balance can be tho. 3 Also meta can't be "broken" because it cannot be broken in the first place. It is just what it is. It might be boring, unfair etc but it can't be broken. Balance can be tho.
4 \n 4 \n
5 Scalpel is the most unfun unit in ZK imo. There isn't a real good way to fight against it and using it is just almost mindless since the missiles will hit 80% of the time. 5 Scalpel is the most unfun unit in ZK imo. There isn't a real good way to fight against it and using it is just almost mindless since the missiles will hit 80% of the time.
6 \n 6 \n
7 I would like to remind you that Scalpel was fine before it got OKP and could be easily countered by just about any raider, that is a unit type that is supposedly aimed to counter the unit type of a Scalpel. But GF already explained to me a while back, that making units dumber goes against ZK's design goals. I guess that sticking to design goals is more important than gameplay itself. 7 I would like to remind you that Scalpel was fine before it got OKP and could be easily countered by just about any raider, that is a unit type that is supposedly aimed to counter the unit type of a Scalpel. But GF already explained to me a while back, that making units dumber goes against ZK's design goals. I guess that sticking to design goals is more important than gameplay itself.
8 \n
9 Imo there isn't a way to fix Scalpel. If you hit it too much with a nerf axe then it will just be useless overall. You can't make it more vunerable to certain units because it's missiles can attack every land unit and hit it while also having relatively big range and alpha. One of these things would have to go... except that these specific characteristics basically make up Scalpel itself:
10 If you increase rate of fire and lower damage you get something between Banisher and Slasher.
11 If you take away the tracking missiles you get a Rouge.
12 If you take away range you get a worse Leverer.