| 1 |
This seems to be still a bug. I think spring uses 2d path finding.
|
1 |
This seems to be still a bug. I think spring uses 2d path finding.
|
| 2 |
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|
2 |
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|
| 3 |
Likely
the
unit
thinks
I
have
not
moved
for
x
number
of
seconds
in
either
x
or
z.
So
timeout
and
kill
path
because
I
am
stuck.
|
3 |
Likely
the
unit
thinks
I
has
not
moved
for
x
number
of
seconds
in
either
x
or
z.
So
timeout
and
kill
path
because
I
am
stuck.
|
| 4 |
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|
4 |
\n
|
| 5 |
The way to fix this. If I am right is to also check y position for changes.
|
5 |
The way to fix this. If I am right is to also check y position for changes.
|
| 6 |
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|
6 |
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|
| 7 |
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|
7 |
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|