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Feature Request: More Precision For Mass Selection

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Date Editor Before After
4/3/2017 4:29:07 AMRUrankAdminikinz before revert after revert
4/3/2017 3:27:42 AMAUrankSnuggleBass before revert after revert
Before After
1 I tend to organise my troops by grabbing all of a certain type on screen, then telling them to go somewhere. However, with pretty high frequency, this limits my logistical precision. 1 I tend to organise my troops by grabbing all of a certain type on screen, then telling them to go somewhere. However, with pretty high frequency, this limits my logistical precision.
2 \n 2 \n
3 For example, when I make warriors, it's common that I'll send it to a particular place to guard. A warrior in my mind is just a stardust that can move at the expense of stats. Part of the value of that movement is updating its position as the game progresses. However, I often find that this movement is a problem because the warrior will be hotgrouped in when I go to select other warriors for combat. Then I've got a choke unguarded that in my mind is guarded, and things go poorly from there. 3 For example, when I make warriors, it's common that I'll send it to a particular place to guard. A warrior in my mind is just a stardust that can move at the expense of stats. Part of the value of that movement is updating its position as the game progresses. However, I often find that this movement is a problem because the warrior will be hotgrouped in when I go to select other warriors for combat. Then I've got a choke unguarded that in my mind is guarded, and things go poorly from there.
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5 Another example is convicts in shieldball. They're part of my army so they're hotgrouped, but then without realising, suddenly all my workers at base will be along for the ride and I'm excessing. 5 Another example is convicts in shieldball. They're part of my army so they're hotgrouped, but then without realising, suddenly all my workers at base will be along for the ride and I'm excessing.
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7 One more example would be when I have a unit behind enemy lines for scouting/disruption purposes. I never want to select this unit other than manually, but often in the course of moving my army that glaive will be pulled back into turret range or w/e. 7 One more example would be when I have a unit behind enemy lines for scouting/disruption purposes. I never want to select this unit other than manually, but often in the course of moving my army that glaive will be pulled back into turret range or w/e.
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9 Basically, it comes up a lot, it's frustrating, and I don't know how to address the issue using options already in the game. 9 Basically, it comes up a lot, it's frustrating, and I don't know how to address the issue using options already in the game.
10 \n 10 \n
11 So this is a feature request, or if people have better ideas of how to maintain a constant fluid logistic without mass selection that would also do. Some people say they don't use these features, do they have comparable methods that don't take infinite attention? 11 So this is a feature request, or if people have better ideas of how to maintain a constant fluid logistic without mass selection that would also do. Some people say they don't use these features, do they have comparable methods that don't take infinite attention?
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13 Thoughts? 13 Thoughts?
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15 Edit: Oh god but that title is so bad can someone change "selectively" to "precision" okplzty<3<3 15 Edit: Oh god but that title is so bad can someone change "selectively" to "precision" okplzty<3<3