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B454884 8 on Fairyland v1.0 (Multiplayer)

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Date Editor Before After
4/20/2017 2:04:52 PMPLrankAdminSprung before revert after revert
Before After
1 You're confusing weight with mass. 1 You're confusing weight with mass.
2 \n 2 \n
3 Sumo gravguns work on mass. Mass is dependent on health; it is a function of health and cost. 3 Sumo gravguns work on mass. Mass is dependent on max health; it is a function of max health and cost. Current health does not affect mass ( ie. damaged units do not get easier to throw) .
4 \n 4 \n
5 Weight is a term used for cost in the context of other stats (ie. changing weight means changing both the cost, and other relevant stats proportionally). 5 Weight is a term used for cost in the context of other stats (ie. changing weight means changing both the cost, and other relevant stats proportionally).
6 \n 6 \n
7 Technically nothing prevents mass from being set arbitrarily. However being a function of other stats is done by design; else it'd be very hard to gutfeel the mass. 7 Technically nothing prevents mass from being set arbitrarily, including being updated dynamically on a live unit ( for example due to damage or status effects) . However being a function of other stats and staying constant is done by design; else it'd be very hard to gutfeel the mass.