1 |
I think the equation should be fitted such that it describes the desired game effects, so it may be useful to list them in terms of what units a single Sumo should be able to throw, which to drag, which to merely slow down, and which to be useless against.
|
1 |
I think the equation should be fitted such that it describes the desired game effects, so it may be useful to list them in terms of what units a single Sumo should be able to throw, which to drag, which to merely slow down, and which to be useless against.
|
2 |
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|
2 |
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|
3 |
Also
a
variable
to
consider
is
that
the
unit's
own
velocity
may
affect
its
ability
to
fight
gravity
weapons
as
long
as
it's
not
unglued
from
surface.
|
3 |
Also
a
variable
to
consider
is
that
the
unit's
own
velocity
may
affect
its
ability
to
fight
gravity
weapons
as
long
as
it's
not
unglued
from
surface
(
or
can
propel
itself
in
air)
.
|
4 |
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|
4 |
\n
|
5 |
Here's my initial take on that list.
|
5 |
Here's my initial take on that list.
|
6 |
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|
6 |
\n
|
7 |
Scythe, Pyro, Hermit: thrown (propelled with enough acceleration to detach from ground)
|
7 |
Scythe, Pyro, Hermit: thrown (propelled with enough acceleration to detach from ground)
|
8 |
\n
|
8 |
\n
|
9 |
Ravager, Scallop, Halberd, Felon: thrown in rare situations, pulled in most
|
9 |
Ravager, Scallop, Halberd, Felon: thrown in rare situations, pulled in most
|
10 |
\n
|
10 |
\n
|
11 |
Reaper, Crabe: pulled (moved against will but not accelerated enough to detach from ground and fly unless falling off a cliff).
|
11 |
Reaper, Crabe: pulled (moved against will but not accelerated enough to detach from ground and fly unless falling off a cliff).
|
12 |
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|
12 |
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|
13 |
Wyvern, Krow: pulled or held, perhaps respectively.
|
13 |
Wyvern, Krow: pulled or held, perhaps respectively.
|
14 |
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|
14 |
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|
15 |
Grizzly, Goliath: held (cannot attack into a pushing, non-slowed Sumo; cannot retreat from a pulling Sumo)
|
15 |
Grizzly, Goliath: held (cannot attack into a pushing, non-slowed Sumo; cannot retreat from a pulling Sumo)
|
16 |
\n
|
16 |
\n
|
17 |
Dante, Funnelweb, Scorpion: slowed down or unaffected
|
17 |
Dante, Funnelweb, Scorpion: slowed down or unaffected
|
18 |
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|
18 |
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|
19 |
Bantha, Detri: unaffected
|
19 |
Bantha, Detri: unaffected
|