1 |
[quote]Where is the expected draw/sim thread independence?[/quote]
|
1 |
[quote]Where is the expected draw/sim thread independence?[/quote]
|
2 |
You should know that this is extremely complicated, mostly since unsynced lua can call syncedread.
|
2 |
You should know that this is extremely complicated, mostly since unsynced lua can call syncedread.
|
3 |
Doing so will mean that either you won't be able to show custom stuff with lua or you'd have to explicitly copy the things you do wish to show every frame - this will make all game code much uglier.
|
3 |
Doing so will mean that either you won't be able to show custom stuff with lua or you'd have to explicitly copy the things you do wish to show every frame - this will make all game code much uglier.
|
4 |
\n
|
4 |
\n
|
5 |
But
hey,
at
least
we
have
CSI
the
non-crashing
AI.
|
5 |
But
hey,
at
least
we
have
CSI
the
non-crashing
AI
(
it
rhymes
so
it's
true)
.
|