Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B458196 2 on Cold Snap 2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/29/2017 3:47:09 PMEErankAdminAnarchid before revert after revert
Before After
1 Gauss bounce provides unit penetration while denying ground penetration. The correct fix to that is not changing turretgauss. lua but decoupling ground penetration from unit penetration in the engine, which then renders the bounce unnecessary as a workaround to terrain penetration. 1 Gauss bounce provides unit penetration while denying ground penetration, which with Gauss turret's long range could be quite degenerate ( imagine a walled-in Gauss turret shooting things while being immune to return fire) .
2 \n
3 The correct fix to that is not changing turretgauss.lua but decoupling ground penetration from unit penetration in the engine, which then renders the bounce unnecessary as a workaround to terrain penetration.
2 \n 4 \n
3 This also fixes the issue of fire being this weird weapon that ignores the terrain (which it currently has to be, because bouncy fire means quad damage from some angles). 5 This also fixes the issue of fire being this weird weapon that ignores the terrain (which it currently has to be, because bouncy fire means quad damage from some angles).