Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B458196 2 on Cold Snap 2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/30/2017 11:00:15 AMCHrankAdminDeinFreund before revert after revert
Before After
1 What would you think about turning Gauss into a "legit" arty turret? There is no other use of the Gauss gun that consistency would be broken with and due to its low bullet velocity it's mostly ineffective against units at range. Maybe even increase damage and decrease fire rate so it fits the theme of detris anti heavy Gauss guns and is even worse against units. I don't really see the need for our current "turret that defies turret RPS but has bad stats" Gauss. 1 What would you think about turning Gauss into a "legit" arty/skirmish turret? There is no other use of the Gauss gun that consistency would be broken with and due to its low bullet velocity it's mostly ineffective against units at range. Maybe even increase damage and decrease fire rate so it fits the theme of detris anti heavy Gauss guns and is even worse against units. I don't really see the need for our current "turret that defies turret RPS but has bad stats" Gauss.
2 \n
3 1v1 often leads to large porc formations due to unit artillery being expensive, slow, hard to micro and having a long payback time. A buildable artillery may lack the mobility, but unless the enemy quickly mobilises guarantees killing the porc in a short time and forcing the enemy to use mobile units instead.