Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B458196 2 on Cold Snap 2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/30/2017 1:22:44 PMGBrankAdminDeinFreund before revert after revert
5/30/2017 1:16:44 PMGBrankAdminDeinFreund before revert after revert
Before After
1 If you currently have a constructor at the front and the enemy porcs up, your only possible response is retreating or building up your own parallel porc line. Thus the game leads to both sides building up big lines of porc until one player manages to get ahead far enough for an expensive assault push. 1 If you currently have a constructor at the front and the enemy porcs up, your only possible response is retreating or building up your own parallel porc line. Thus the game leads to both sides building up big lines of porc until one player manages to get ahead far enough for an expensive assault push.
2 \n 2 \n
3 By adding BouncerGauss you take away the possibility to porc. The constructor will respond to porc with it, forcing the enemy to build his own BouncerGaussers to shoot back or move in units. If he counters with more static arty you can now move units in as his porc has become cost ineffective against units. 3 By adding BouncerGauss you take away the possibility to porc. The constructor will respond to porc with it, forcing the enemy to build his own BouncerGaussers to shoot back or move in units. If he counters with more static arty you can now move units in as his porc has become cost ineffective against units.
4 \n 4 \n
5 Thus porc lines would either finalize in overprized BouncerGauss lines to make sure they're invincible to those(in which case the enemy might as well have built a DDM or similar) or have to be kept small to not be worth BouncerGaussing. 5 Thus porc lines would either finalize in overprized BouncerGauss lines to make sure they're invincible to those(in which case the enemy might as well have built a DDM or similar) or have to be kept small to not be worth BouncerGaussing.
6 \n 6 \n
7 \n 7 \n
8 This system already exists in a less extreme form by LLT push countering defenders. BouncerGausser would make this more reliable and remove the riot sidearm of LLT push. 8 This system already exists in a less extreme form by LLT push countering defenders. BouncerGausser would make this more reliable and remove the riot sidearm of LLT push.
9 \n
10 [quote]The proposed static Hammer would be a completely different structure and should not be called Gauss. [/quote]
11 Here is the only description of Gauss guns I could find in our wiki
12 [quote]but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently[/quote]
13 So having Gauss as a high damage, slow, low rate of fire weapon doesn't seem too far fetched. Keep in mind that it only has to outrange defender by 10%, so it wouldn't really go into artillery territory.