1 |
The
long
story
is
that
all
the
fancy
animation
tools
and
techniques
invented
in
last
20
years
are
mostly
inapplicable
to
ZK
(
and
Spring)
animations,
which
is
because
all
Spring
animations
are
code
that
has
to
be
written
by
coders
in
a
text
editor,
rather
than
artwork
created
by
artists
in
3d
animation
software.
This
in
turn
leads
to
knock-on
effects
such
as
people
skilled
with
industry-standard
3d
art
tools
tend
to
find
their
skills
useful
elsewhere,
and
people
with
programming
skills
usually
having
more
important
things
to
deal
with.
|
1 |
The
long
story
is
that
all
the
fancy
animation
tools
and
techniques
invented
in
last
20
years
are
mostly
inapplicable
to
ZK
(
and
Spring)
animations,
which
is
because
all
Spring
animations
are
code
that
has
to
be
written
by
coders
in
a
text
editor,
rather
than
artwork
created
by
artists
in
3d
animation
software.
This
in
turn
leads
to
knock-on
effects
such
as
people
skilled
with
industry-standard
3d
art
tools
tending
to
find
their
skills
useful
elsewhere,
and
people
with
programming
skills
usually
having
more
important
things
to
deal
with.
|
2 |
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2 |
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3 |
I had in the past attempted to reduce the nastiness of this situation by making a Blender addon that would have allowed people with no code skills to contribute animations. However, it was still very raw, limited, buggy and difficult to use, and only lessened the programmer work rather than eliminated it. Its adoption in ZK is minimal (one animation: strikecom death) because ZK requires slow to be supported; because it only works on Collada models and ZK is mostly stuck with s3o; and because the one person who contributed animations made with it couldn't code and i did not support them enough.
|
3 |
I had in the past attempted to reduce the nastiness of this situation by making a Blender addon that would have allowed people with no code skills to contribute animations. However, it was still very raw, limited, buggy and difficult to use, and only lessened the programmer work rather than eliminated it. Its adoption in ZK is minimal (one animation: strikecom death) because ZK requires slow to be supported; because it only works on Collada models and ZK is mostly stuck with s3o; and because the one person who contributed animations made with it couldn't code and i did not support them enough.
|
4 |
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4 |
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5 |
Also, that addon seems now to be bitrotten; my last attempt to use it myself (for the shieldfac candidate replacement model) quite literally exploded.
|
5 |
Also, that addon seems now to be bitrotten; my last attempt to use it myself (for the shieldfac candidate replacement model) quite literally exploded.
|
6 |
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6 |
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|
7 |
The long story short is it's work, and noone is doing it. If you want to take it up, it's yours - blood, sweat, tears, despair, everything you can take!
|
7 |
The long story short is it's work, and noone is doing it. If you want to take it up, it's yours - blood, sweat, tears, despair, everything you can take!
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