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[quote]Is there not a simple modification or two that might give a more pleasing walking effect beyond fancy animation techniques however? Could the constant velocity not be replaced with an undulating velocity centered around the constant and such that maximum is in the middle of the stride? Or something like this? [/quote]
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[quote]Is there not a simple modification or two that might give a more pleasing walking effect beyond fancy animation techniques however? Could the constant velocity not be replaced with an undulating velocity centered around the constant and such that maximum is in the middle of the stride? Or something like this? [/quote]
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2 |
Depending
on
your
definition
of
"simple".
The
best
thing
you
could
do
at
this
point
is
fork
the
repository
and
see
how
easy
this
is
to
do
for
yourself,
imo.
|
2 |
Depending
on
your
definition
of
"simple".
The
best
thing
you
could
do
at
this
point
is
fork
the
repository
and
see
how
easy
this
is
to
do
for
yourself.
|
3 |
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3 |
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4 |
As an example, [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/shieldraid.lua]this[/url] is the current animation script for Bandit, and what you have to work with by default.
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As an example, [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/shieldraid.lua]this[/url] is the current animation script for Bandit, and what you have to work with by default.
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