Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Walkers

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/13/2017 12:48:55 PMEErankAdminAnarchid before revert after revert
6/13/2017 12:48:41 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Is there not a simple modification or two that might give a more pleasing walking effect beyond fancy animation techniques however? Could the constant velocity not be replaced with an undulating velocity centered around the constant and such that maximum is in the middle of the stride? Or something like this? [/quote] 1 [quote]Is there not a simple modification or two that might give a more pleasing walking effect beyond fancy animation techniques however? Could the constant velocity not be replaced with an undulating velocity centered around the constant and such that maximum is in the middle of the stride? Or something like this? [/quote]
2 Depending on your definition of "simple". The best thing you could do at this point is fork the repository and see how easy this is to do for yourself, imo. 2 Depending on your definition of "simple". The best thing you could do at this point is fork the repository and see how easy this is to do for yourself.
3 \n 3 \n
4 As an example, [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/shieldraid.lua]this[/url] is the current animation script for Bandit, and what you have to work with by default. 4 As an example, [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/shieldraid.lua]this[/url] is the current animation script for Bandit, and what you have to work with by default.