1 |
[q]Long anything is less fun IMO. It's true that most sea maps are pretty rubbish but I don't have the time to fix that by myself.[/q]
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1 |
[q]Long anything is less fun IMO. It's true that most sea maps are pretty rubbish but I don't have the time to fix that by myself.[/q]
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2 |
Agree 100%. But we should at least try to make long sea more fun.
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2 |
Agree 100%. But we should at least try to make long sea more fun.
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3 |
[q]Is Urchin even good?[/q]
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3 |
[q]Is Urchin even good?[/q]
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4 |
Yes. It is OP, compare it to the Defender. Spammed in FFAs on La Isla Bonita for example. But Siren and Ronin hard-counter it, so it is not seen on sea maps.
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4 |
Yes. It is OP, compare it to the Defender. Spammed in FFAs on La Isla Bonita for example. But Siren and Ronin hard-counter it, so it is not seen on sea maps.
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5 |
[q]Should hover and amph be equally as viable as ships on a map which is mostly water? The answer most people have given me is "no". Claymore is indeed a problem which hopefully the most recent patch has rectified a little. In my experience Duck, Grizzly, Halberd and Penetrator definitely play roles in sea battles.
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5 |
[q]Should hover and amph be equally as viable as ships on a map which is mostly water? The answer most people have given me is "no". Claymore is indeed a problem which hopefully the most recent patch has rectified a little. In my experience Duck, Grizzly, Halberd and Penetrator definitely play roles in sea battles.
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6 |
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6 |
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7 |
It's true that Scallop is beaten badly by Siren but the previous Scallop-ball meta was incredibly stupid.
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7 |
It's true that Scallop is beaten badly by Siren but the previous Scallop-ball meta was incredibly stupid.
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8 |
[/q]
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8 |
[/q]
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9 |
Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships. Their anti-sub gets countered by Siren. Pene works, the others I've seen used, but they didn't really work.
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9 |
Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships. Their anti-sub gets countered by Siren. Pene works, the others I've seen used, but they didn't really work.
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10 |
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10 |
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11 |
[q]Two of these units were nerfed in the most recent patch. I suspect that the existence of Limpet may make Seawolf weaker. Siren and Ronin may need to be weaker still but that requires more data. Reef disarm missile may possibly also impact this siren/roninball strategy.[/q]
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11 |
[q]Two of these units were nerfed in the most recent patch. I suspect that the existence of Limpet may make Seawolf weaker. Siren and Ronin may need to be weaker still but that requires more data. Reef disarm missile may possibly also impact this siren/roninball strategy.[/q]
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12 |
The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.
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12 |
The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.
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13 |
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13 |
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14 |
[q]I've also been told that Zephyr is terribad (though I must admit I don't really agree with that assessment either). I'd have to check on why it has radar.[/q]
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14 |
[q]I've also been told that Zephyr is terribad (though I must admit I don't really agree with that assessment either). I'd have to check on why it has radar.[/q]
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15 |
Well... Zephyr is bad against air, but very good against gunships. Once air starts being a threat to your ball (1200M of ravens to counter a ronin!? Reclaim from their corpses will be your ronin insurance) you can afford flails.
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15 |
Well... Zephyr is bad against air, but very good against gunships. Once air starts being a threat to your ball (1200M of ravens to counter a ronin!? Reclaim from their corpses will be your ronin insurance) you can afford flails.
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16 |
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16 |
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17 |
[q]The underwater weapons feel wrong. They don't really have a good noise compared to ground and are really hard too see. They just don't feel satisfying.[/q]
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17 |
[q]The underwater weapons feel wrong. They don't really have a good noise compared to ground and are really hard too see. They just don't feel satisfying.[/q]
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18 |
[q]This probably can't be fixed.[/q]
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18 |
[q]This probably can't be fixed.[/q]
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19 |
And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier?
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19 |
And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier?
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20 |
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20 |
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21 |
[q]I think you have mistaken complication for good design.[/q]
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21 |
[q]I think you have mistaken complication for good design.[/q]
|
22 |
And
you
might
be
following
the
trend
of
simplicity
and
minimalism
being
good
design.
All
good
RTS
games
are
built
around
complexity.
Zero-K
is
one
of
them.
Complexity
allows
for
strategy.
A
swimming
jumping
fortress
feels
to
me
that
could
fit
right
in
with
other
ZK's
unit
designs.
But
is
was
just
an
example.
Or
I
might
just
be
misinterpreting
you.
|
22 |
And
you
might
be
following
the
trend
of
simplicity
and
minimalism
being
good
design.
All
good
RTS
games
are
built
around
complexity.
Zero-K
is
one
of
them.
Complexity
allows
for
strategy.
A
swimming
jumping
fortress
feels
to
me
that
could
fit
right
in
with
other
ZK's
unit
designs.
But
this
was
just
an
example.
Or
I
might
just
be
misinterpreting
you.
|
23 |
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|
23 |
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|
24 |
[q]These posts always seem to work out this way...[/q]
|
24 |
[q]These posts always seem to work out this way...[/q]
|
25 |
Well... The ideas I have are complicated. I just want to know if people do agree if this is a problem (well... people don't really play sea maps) and if my post seems to adress the core of the problem.
|
25 |
Well... The ideas I have are complicated. I just want to know if people do agree if this is a problem (well... people don't really play sea maps) and if my post seems to adress the core of the problem.
|
26 |
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26 |
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